Only two weeks left until the next update!


Hello everyone! We're just a few days away from the next update being pushed out, and boy, is it a DOOZY! As you can see, I've been hard at work addressing balancing issues with equipment, abilities, etc...the weapons have been totally overhauled, and every piece of armor has had its weight tweaked as well...in addition, I've been working to make lots of additional tweaks and adjustments to enemies and skills, and I've even added a couple of new item types! The brand new Stealthgen series of items will allow you to avoid random battles, while the Charms (which were previously available but hard to come by) have been overhauled to A) increase their availability and B) make them more useful in the early parts of the game.

You'll notice that I've also been working to fix a number of bugs (including a couple of critical issues which have gone unnoticed until recently) and generally make the world seem more "filled out"...adding more locked containers and other interaction points, that sort of thing. I am also planning to make changes to Hidden Camps...as much as like the idea overall, it doesn't do much good to have these spots stashed all over the place if nobody ever finds them. That being said, MOST of the Hidden Camps will be changed to plain old Camps that can be seen on the overworld map; while there will be SOME areas that remain hidden, they will be much less common moving forward.

The downside of all these changes is that I have not been able to get all the quests completed that I had hoped to...because of the extra time spent on balancing gear and fixing (or trying to fix) the bugs I've found, I will have to set aside a few of the "free form" quests for a future date. In these last two weeks, my number one priority will be completing all of the Eloin quests and finishing up the main storyline so players will be able to "finish" the game after this update...after that, I will use whatever time I have remaining to the best of my ability. I have cut a fair amount of planned content from the game over the course of the past year, and my intention is that after this big update I will start working to push out smaller updates as needed to ensure you all get the full experience that I had planned...I just don't want you to have to wait any longer to see the conclusion of our heroes' story.

Thanks as always, and stay safe out there...The Deadlands are a dangerous place.

Update – “Doorways” …Tentative Release Date April 5th 2020!

  • -NOTE: Players who previously completed the demo and chose to return to the mainland will be able to return to the point where the demo left off by speaking to the man next to the bus stop in Pedregal Springs.  
  • -16 new quests
    • Advances existing storylines for Nolan, Carmen, Isaiah, and Nyla
    • Completes the “main” storyline
    • Introduces new quest type (see below)
      • Picking Up the Pieces (Nolan Storyline Quest)
      • A Pioneer’s Spirit (Carmen Storyline Quest)
      • Profit Margins, pt. 3 (Nyla Storyline Quest)
      • The Battle for Oca Rongo (Freeform Quest)
      • The Lost Hunter (Freeform Quest)
      • Cold Snap (Bounty Quest)
      • The Blasted Throne (Bounty Quest)
      • The Sentinel (Eloin Quest)
      • The Flames of War (Eloin Quest)
      • The Touch of Winter (Eloin Quest)
      • The Warrior’s Challenge (Eloin Quest)
      • Tea with a Goddess (Eloin Quest)
      • The Demon of the Plains (Eloin Quest)
      • The Seed of Death (Eloin Quest)
      • Threads (Main Storyline Quest)
      • The Broken (Main Storyline Quest)
    • Players will now be able to complete the optional storyline quest “Forging the Blade”
  • -New Quest Type
    • Eloin Quests
      • With the final showdown drawing near, Nolan and Co. will need powerful allies to help them. Scattered across Marema are powerful Eloin who can be convinced to offer their assistance. There are currently nine (9) Eloin who can be tracked down, and depending on which path you have chosen some will join you freely, others will fight you, and some will give you quests to perform in exchange for their aid. These will be among the toughest quests in the game, but completing them will affect the ending!
  • -New Areas Opened:
    • Party can now enter the Gibasca Caverns
      • Once the party has returned from Mateyo, the strong winds which prevented them from advancing will have abated. While the enemies in the cavern are of a level consistent with those outside, a powerful enemy is waiting in the depths of the cave (Boss Level 85). Be careful!
    • Party can now enter The Hive
      • Once the party has started the quest “The Blasted Throne”, they will be able to access this extremely large and dangerous underground area (Enemy Level 90).
    • Party can now enter Oca Rongo
      • Area will be accessible from the start of the game, and should provide a challenge for low level parties (Enemy Level 25).
        • A group of Scavvers are currently engaged in a turf war with the Deadhanders who control the area. The battle has dragged on for some time, with neither side able to gain the upper hand. If Nolan and Co. choose to offer their assistance, it could swing control of the town firmly into one group’s grasp.
    • Party can now enter the Pecasta Caverns.
      • Once the party obtains the “Sledgehammer” weapon, they will be able to clear the fallen rocks in the cave south of the Estancia Ruins.
    • Party can now enter Perdi Esper
      • Area will be accessible from the start of the game; however, the enemies will likely be too strong for most parties the first time passing through this area. (Enemy Level 45)
    • Party can now enter Soll Casteros
      • Once the party has recruited at least one Eloin to their cause, they will be able to unlock Soll Casteros by speaking to Bridget to begin the “Threads” quest.
        • NOTE: BEGINNING THE “THREADS” QUEST WILL PREVENT THE PLAYER FROM RECRUITING ADDITIONAL ELOIN! DO NOT BEGIN THIS QUEST UNTIL YOU HAVE GATHERED YOUR FORCES!
    • Party can now enter Tierra’s Pillar
      • Exterior area will be accessible from the start of the game; however, the enemies will likely be too strong for most parties the first time passing through this area. (Enemy Level 80)
        • Once the party has started the quest “The Seed of Death”, they will be able to access the interior areas of Tierra’s Pillar.
    • Party can now enter the Tocamllo Ruins
  • -Changes to Existing Areas
    • Coastal areas have been expanded and are much more common.
      • Coastal enemies no longer wander inland (can only be encountered on squares touching shallow water).
    • Jellumaray (the small farming settlement overrun by Shamblers) can no longer be accessed until after the start of Nyla’s first quest.
    • Mateyo has been redesigned to feature more beaches and verdant grasslands.
    • Level 25 Sludges no longer appear in Treehugger Controlled Verdant Plains
      • Level 30 Sludges and Barrel Sludges will still appear in this area, but this correction should make Treehuggers appear slightly more often in those areas.
  • -Changes to Party Members
    • BRIDGET’S SKILL PROGRESSION HAS CHANGED!
      • The skills “Holy Water” and “Driving Rain” have been swapped in her progression for balancing purposes.
      • Bridget now learns “Holy Water” at Level 55 and “Driving Rain” at Level 75.
      • Upon entering the Overworld Map for the first time after downloading the update, Bridget’s skills will automatically be adjusted.
    • CARMEN’S PASSIVE SKILLS HAVE CHANGED!
      • Carmen now begins the game with “Shoot First” which increases the chances of a preemptive strike when she is in the active battle party.
      • Her previous passive “Sharp Eyes” has been renamed + tweaked and is unlocked upon completing her third storyline quest (for more information see below)
    • The following changes have been made to characters’ weapon selections:
      • Nolan can now use the “2-Handed Spears” category, which encompasses the following weapons:
        • Big Stick
        • Longspear
        • Ranseur
        • FPEW-Spear
        • Maul
        • Olyndicus
      • Bridget can now use the “Tapper Gloves” category, which encompasses the following weapons:
        • Homemade Tapper
        • Steel Tapper
        • Banded Tapper
        • Stone Tapper
        • Master’s Tapper
      • Allan can now use the “1-Handed Spears” category, which encompasses the following weapons:
        • The Shepherd
        • Cattle Prod
        • Shortspear
        • Treehugger Spear
        • Dory
        • Amarok’s Fang
        • Hunter Spear
        • Gae Bulg
        • Mystic Stick
      • Isaiah can now use the “Burst Rifles” category, which encompasses the following weapons:
        • Larrami SS50
        • H2 Burst Rifle
        • ISR “Hellfire”
        • Imperial SR-57
        • 109 Templar
      • Stark can now use the “Tapper Gloves” and “Thief Gloves” categories, which encompasses the following weapons:
        • Homemade Tapper
        • Rubber Glove
        • Steel Tapper
        • Modified Dastana
        • Banded Tapper
        • Thief’s Gloves
        • Stone Tapper
        • Sequined Glove
        • Master’s Tapper
        • Glove of Power
    • Stark can no longer use ANY weapons from the “Knuckles” category.
    • Corbett can no longer use ANY weapons from the “2-Handed Tools” category.
    • Allan’s passive ability “Savage Focus” has been tweaked
      • Allan now regains 2% of all physical damage dealt as AP (previously 3%)
    • The description for Nyla’s passive ability “Scavver’s Instinct” has been updated
    • Upon completing the quest “Born Again”, Gregory’s profile info will change and he will receive a new passive skill.
      • Divine Protection
        • Gregory gains a permanent +5% bonus to M. Evasion
      • If the player has already completed “Born Again”, the changes will be automatically applied upon entering the Overworld Map for the first time.
    • Completing certain characters’ storylines will unlock additional passive skills.
      • If you have already completed all of the quests for the following party members, speaking to them again will unlock their new passive as well as new profile info.
        • Carmen – Clear Eyes
          • Carmen gains a permanent +5% bonus to Hit Rate
        • Nyla – Scavver’s Luck
          • Enemies’ item drop rates doubled when Nyla is in the active battle party.
        • Stark – Dead Man’s Hand
          • Stark gains a permanent +10% bonus to Luck
    • Nolan no longer learns placeholder skills after Level 70
      • If Nolan has already learned one or more of these placeholder skills, they will be removed upon entering the world map after downloading the update.
    • Tony has been assigned elemental weaknesses and resistances.
  • -Changes to Enemies
    • Most enemies’ EXP values have been tweaked
    • Fixed a bug where players were unable to steal weapons or armor from human foes.
      • Gear can now be stolen from the following enemies with a success rate equal to ~1/2 their normal drop rate:
        • Deadhander
        • Glowing Deadhander
        • Smuggler
        • Lawless Deadhander
        • Scavver
        • Legion Specialist
        • Elite Specialist
        • Legion Gunner
        • Elite Gunner
        • Legion Fighter
        • Elite Fighter
        • Legion Assassin (All Types)
        • Treehugger Chanter
        • Fanatical Chanter
        • Treehugger Warrior
        • Fanatical Warrior
      • Note that gear can also be stolen from some (not all) “unique” human enemies.
    • Volts can now be stolen from the following robotic enemies using the “Steal Volts” skill (exact amount dependent on enemy type and level).
      • Experiment 415: 21 – 112 Volts
      • Experiment 452: 58 – 314 Volts
      • Hunter Drone: 64 – 426 Volts
      • Sentry Drone: 31 – 254 Volts
      • Scrap Drone: 7 – 92 Volts
      • Model-F Warbot: 245 – 980 Volts
      • Model-K Warbot: 83 – 334 Volts
      • Model-S Warbot: 79 – 316 Volts
      • Tank Drone: 616 – 2464 Volts
      • GudB0! (Unique): 74 – 296 Volts
      • JunkB0! (Unique): 26 – 106 Volts
      • G!@nTd@d (Unique): 863 – 3454 Volts
    • Anidade resistances have been tweaked
      • Previously was completely immune to [Dark] element damage
      • Now effectively immune (99% resistance) to [Dark] element attacks
        • This allows partially [Dark] multi-element attacks to do some (though not fantastic) damage based on the other element’s resistance level
    • Deadhanders have been tweaked:
      • Resistances
        • Wind, Earth (-18% Damage)
        • Fire, Water, Dark (-10% Damage)
      • These changes reflect the bonuses offered by Deadhander armor and the natural resistances of all D-Types in the game.
      • Will no longer attempt to use abilities when [Current AP < 10% of Max AP]
    • Goni weaknesses / resistances have been tweaked
      • Weaknesses
        • Earth (125% Damage)
        • Holy (150% Damage)
      • Resistances
        • Wind (75% Damage)
        • Effectively immune (99% resistance) to [Dark] element attacks
        • Absorbs [Slash], [Pierce], and [Crush] damage as health
    • Sampa weaknesses / resistances have been tweaked
      • Weaknesses
        • Slash, Pierce, Crush (150% Damage)
      • Resistances
        • Effectively immune (99% resistance) to all non-physical element attacks
    • Scavvers (Level 35-50) have had their basic damage type changed
      • Basic attacks for these enemies now deal [Pierce] damage, rather than [Slash]
      • This reflects that they have Pickaxes instead of Hooked Axes at higher levels
    • All Sludge type enemy resistances have been tweaked
      • Previously had 50% resistance to [Water] element attacks
      • Now effectively immune (99% resistance) to [Water] element attacks
      • This change affects Sludges, Barrel Sludges, and all “variants” of either type
    • Fixed a bug where certain enemies were not dropping their “rare” component when defeated. The following enemy drops can now occur:
      • Antlion (All Levels) – Heavy Pincer (12% Chance)
        • Can be sold for 309 Volts
      • Barrel Sludge (All Levels) – Nucleus (12% Chance)
        • Can be sold for 68 Volts
      • Boomer (All Levels) – Boombag (12% Chance)
        • This item acts as a double strength Molotov Cocktail when thrown
        • Can be sold for 160 Volts
      • Bristlebee (All Levels) – Tapered Wing (12% Chance)
        • Can be sold for 34 Volts
      • Deisol (All Levels) – Mossy Core (12% Chance)
        • Can be sold for 758 Volts
      • Giant Spider (All Levels) – Spinneret (12% Chance)
        • Can be sold for 247 Volts
      • Hunter Drone (All Levels) – Ruined Wires (12% Chance)
        • Can be sold for 283 Volts
      • Lumva Beetle (All Levels) – Large Mandible (12% Chance)
        • This fix should make “Supply and Demand VIII” much easier to complete
        • Can be sold for 129 Volts
      • Sludge (All Levels) – Nucleus (12% Chance)
        • Can be sold for 68 Volts
      • Scrap Drone (All Levels) – Junk Drive (12% Chance)
        • Can be sold for 40 Volts
      • Thornheel (All Levels) – Thornheel Spur (12% Chance)
        • Can be sold for 136 Volts
      • Voradra (All Levels) – Rotted Heart (12% Chance)
        • Can be sold for 574 Volts
      • Model-F (All Levels) – Mangled Plate (12% Chance)
        • Can be sold for 829 Volts
      • Model-K (All Levels) – Cracked Processor (12% Chance)
        • Can be sold for 322 Volts
      • Model-S (All Levels) – Smashed Hydraulics (12% Chance)
        • Can be sold for 278 Volts
  • -Changes to BOSS Enemies
    • The steal rate for all members of the gang in Bradospa has been reduced by 50%
      • In addition, the player can no longer steal a Scavver Headband from each member of the gang
    • Scarred Antlion
      • EXP Value has been increased to 2291.
      • Effective level has been reduced by 5.
  • -Changes to Weapons
    • Massive rework of ALL Weapon Types to address various balancing issues
      • All weapons have had their Agility cost tweaked
        • All weapon weights have been doubled
        • Weapons which have no weight will not gain an additional Agility penalty.
        • Weapons which would normally have weight but gain a faction bonus to Agility will carry a minimum penalty of -1 to Agility
      • “Type” bonuses for most weapon types have been tweaked (Agility penalties listed were added after the flat 50% tweak outlined above). Changes below:
        • 1-Handed Tools
          • +4 Attack, -2 Agility
          • Removed +2% Crit. Rate
        • 2-Handed Tools
          • +10 Attack
          • Removed +2% Hit Rate
        • Knuckles
          • Added +2% Hit Rate, +2% Evasion Rate, and +2% Counter Rate
          • Removed M. Attack bonus
        • Sidearms (Handgun / Revolver / Magic Gun)
          • +2 Attack
        • Sidearms (SMG)
          • +4 Attack
          • All SMGs have had their P. Attack reduced by 50% (rounded up). This should help balance these weapons when compared to other sidearms and help bring them in line with their originally intended niche.
        • Fans (All Types)
          • -3 Attack, -1 M. Attack
          • Added +2% Evasion, +2% Crit. Evasion, and +2% M. Evasion
        • Firearms (Marksman / Burst / Shotgun)
          • +8 Attack
          • All Burst Rifles have had their P. Attack reduced by 50% (rounded up). This should help balance these weapons when compared to other firearms and help bring them in line with their originally intended niche.
        • Firearms (Sniper)
          • +12 Attack
          • No, there still aren’t any permanent allies who can use them!
        • Focus Crystals
          • -2 Attack
          • Removed Agility penalty
        • Daggers
          • +2 Attack
          • Added +2% Counter Rate
          • All Daggers now have a “base” -4 Agility penalty
        • Gloves
          • -2 Attack, +6 M. Attack
          • Removed +2% Hit Rate
          • All Gloves now have a “base” -2 Agility Penalty
        • Swords (Standard)
          • +4 Attack
        • Swords (Thrust)
          • +2 Attack
        • Swords (Katana)
          • +6 Attack
        • Swords (Heavy)
          • +8 Attack
        • Swords (Exotic)
          • +2 Attack, +2 M. Attack
        • Spears (1-Handed)
          • +2 Attack, +2 Agility
        • Spears (2-Handed)
          • +8 Attack
        • Spears (Magic)
          • The “Magic Spears” weapon type no longer exists.
          • All weapons previously classified as “Magic Spears” have been reclassified as either “1-Handed” or “2-Handed” spears.
      • The changes made were intended to address balancing issues between lighter and heavier weapons.
    • The standard “Attack” damage for Focus Crystals is now determined using M. Attack!
      • As a result, Allan’s passive “Savage Focus” no longer applies to standard attacks made using a Focus Crystal.
      • As a result, regular evasion chances no longer apply to standard attacks made using a Focus Crystal (uses M. Evasion instead).
      • As a result, standard attacks made using a Focus Crystal can now be deflected by the passive abilities of certain enemies (such as the Dwearian).
      • As a result, standard attacks made using a Focus Crystal can now be deflected by the “Mirror” and “Reflect Dust” skills.
    • The following Sidearms are no longer compatible with Gun Mods:
      • Toy Gun
      • Harumaru
    • The following Knuckles are no longer compatible with Wrist mods:
      • Cat Claws
      • Maduvu
    • The Stiletto’s description has been changed to indicate it is a Steel Legion weapon.
    • The Uziel Gal has been changed to a GMI weapon.
      • Minor description change to indicate that it is a GMI weapon
    • The H2 Burst Rifle has been changed to a Hunter’s Guild weapon.
      • New Description: An older model of burst rifle popularized by the Nimbus video game series. Reasonably accurate and lightweight.
    • The Gae Bulg has been changed to a Steel Legion weapon.
    • The Ritual Dagger has undergone significant stat changes as a result of balancing
      • Old Stats - +31 Attack, +45 M. Attack, +2% Hit, +2% Crit.
      • New Stats - +48 Attack, +30 M. Attack, -4 Agility, +2% Hit, +2% Crit, +2% Counter
    • The Thief’s Glove has undergone significant stat changes as a result of balancing
      • Old Stats - +48 Attack, +30 M. Attack, +8% Hit
      • New Stats - +31 Attack, +51 M. Attack, -2 Agility
      • Now grants a passive +3% Agility bonus, instead of a flat +6 bonus
    • The Frozen Tracer has undergone significant stat changes as a result of balancing
      • Old Stats - +23 Attack, +40 M. Attack, +15 Defense, +15 M. Defense, -2 Agility, +4% Evasion
      • New Stats - +40 Attack, +25 M. Attack, +15 Defense, +15 M. Defense, -4 Agility, +4% Evasion
    • The Anjin Blade has undergone significant stat changes as a result of balancing
      • Old Stats - +34 Attack, +55 M. Attack, +40 M. Defense, -6 Agility, +2% Crit.
      • New Stats - +60 Attack, +35 M. Attack, +40 M. Defense, -12 Agility, +2% Crit.
    • The Mystic Stick has undergone significant stat changes as a result of balancing
      • Old Stats - +50 Attack, +60 M. Attack, +25 M. Defense, -8 Agility, +2% Hit, +2% Evasion, +5% M. Evasion
      • New Stats - +32 Attack, +55 M. Attack, +20 M. Defense, -6 Agility, +2% Hit, +2% Evasion, +5% M. Evasion
      • Now deals [Crush] damage instead of [Neutral] damage.
    • The FPEW-Fan has undergone significant stat changes as a result of balancing
      • Old Stats - +24 Attack, +58 M. Attack, +20 Defense, +20 M. Defense, -2 Agility
      • New Stats - +16 Attack, +47 M. Attack, +15 Defense, +15 M. Defense, -4 Agility
      • Now grants the [Machine] damage Techno skill (instead of the Nano Heal skill).
    • The Shingen Fan no longer grants the “Defend” skill
      • Instead, it changes the “Wait” command to “Defend” as a shield would.
    • All Consolidated Agriculturalist gear has gained an extra +10 Attack bonus
    • Value of all weapons has been adjusted to reflect new stats.
  • -Changes to Armor
    • All armor has had its Agility cost tweaked
      • All armor Agility penalties have been doubled
      • All Shield Penalties have been increased by 50%
      • All armor (other than headwear) now has a minimum penalty of -1 Agility
        • Brand bonuses no longer cause headwear to increase Agility
      • This will (hopefully) address balancing issues between armor types, and make fast enemies actually seem fast compared to the party at higher levels.
    • The description for the “Sp. Forces Armor” has been changed.
    • Templar’s Grip has been tweaked
      • Now grants +20 M. Attack only
    • Marauder’s Grip has been tweaked
      • Now grants +20 M. Attack only
    • Outlaw’s Wrist has been tweaked
      • Now grants +20 M. Attack only
    • Berserker’s Wrist has been tweaked
      • Now grants +20 M. Attack only
    • Corsair’s Wrist has been tweaked
      • Now grants +20 M. Attack only
    • Obsidian Ring has been tweaked
      • Now grants +15 Attack, +5 M. Attack, +10 Defense, +5 M. Defense, and +15 Luck
    • Matla’s Vambrace has been tweaked
      • Now grants +22 Attack, +14 Defense, and +4 M. Defense
  • -Changes to Shops + Items
    • Stores no longer sell “Repair Kits” of any rank.
    • Any store which previously sold “Repair Kits” now sells “Stealthgen” units of equal rank and cost.
      • “Stealthgen” units create a sensory distortion field which allows the user to avoid combat for a limited time. Higher ranks last longer, and operation time is based on how many steps the party has taken:
        • Homemade Stealthgen – 50 Steps
        • Standard Stealthgen – 100 Steps
        • Scavver Stealthgen – 150 Steps
        • Loican Stealthgen – 200 Steps
    • NEW MERCHANT
      • Old Fisherman (New Panavinto)
        • Now sells “Fish Charm” for 3000 Volts
    • SEVERAL MERCHANTS HAVE HAD THEIR STOCK UPDATED
      • Nathan’s inventory has been updated (certain locations only).
        • He has started carrying select charms for 2700 Volts each
        • He no longer sells the “Hidden Blade” or “Spiked Shield” at [CHEATER :P]
      • Junk Merchant (New Panavinto)
        • Now sells the following junk in addition to buying items from the party:
          • Junk Drive – 120 Volts
          • Scrap Metal – 168 Volts
          • PreWar CPU – 618 Volts
          • Homemade Stealthgen – 250 Volts
          • Unstable Battery – 250 Volts
          • Copper Bracelet – 1000 Volts
      • Mateyo Village (Crafthall)
        • No longer sells “Iron Armbands” for 1000 Volts
        • No longer sells “Emerald Bracelet” for 1000 Volts
        • No longer sells “Copper Bracelet” for 1000 Volts
        • Now sells “Clergyman’s Robe” for 2320 Volts
        • Now sells “Clergyman’s Hood” for 1520 Volts
        • Now sells “Snowflake Charm” for 3000 Volts
      • Mistral’s Alley (Acllapata Fortress)
        • No longer sells “RSP 92.100” for 1000 Volts
        • Now sells “Cloud Charm” for 3000 Volts
      • Scavver’s Truck (Trabunco Road East)
        • No longer sells “Noodles” for 100 Volts
        • No longer sells “Apple Cider” for 100 Volts
        • Now sells “Scavver Stealthgen” for 750 Volts
        • Now sells “Stone Charm” for 3000 Volts
    • All Elemental Charms have been tweaked.
      • Elemental resistance has been reduced from 50% to 25%.
      • Now grant access to the basic Kinesis ability for their element when equipped.
      • Descriptions have been updated.
  • -Changes to Skills
    • NEW SKILL: Steal Volts
      • Allows the user to steal set amounts of Volts from mechanical enemies, with larger amounts having a lower rate of success.
    • AP Cost of many skills has been tweaked
    • Damage of many skills has been tweaked
    • The skill “Holy Water” has been tweaked
      • No longer causes “Banish”
    • The skill “Second Wind” has been tweaked
      • Previously healed for [User’s M. Attack] * [3] with a 20% variable
      • Now heals for [User’s M. Attack] * [2] with a 20% variable
    • The skill “Healing Mist” now correctly targets all allies
    • The skill “Banish” is no longer subject to miss chance or reflect
    • Karmic Strike
      • Damage calculation has been tweaked again…now deals damage equal to [how much HP the user is missing] + [2x the user’s Luck stat].
      • No enemy defense applies to the damage for this ability, but it has a 20% variable rate of damage (If user is missing 1000 HP and has a 250 Luck, the attack will deal somewhere between 1000 and 1500 HP damage).
      • The attack no longer scores critical hits.
    • The “stacking” HP Regen effect should now work correctly for the following skills:
      • Regenerate
      • Vivify
      • Glow Dust
  • -General Changes / Bug Fixes
    • Critical Bug Fixed - Fixed a bug where the party would occasionally get stuck when beginning the “Icarus” quest, requiring a reset of the game.
    • Critical Bug Fixed - Fixed a bug caused by talking to Carmen in ScavMore, then going to Yuramayo Caverns on foot without her.
    • Critical Bug Fixed - Fixed a bug where players cannot max out their Deadhander Rep if they help the Escaped Convict or Deliver Zebulon’s Letter to Amelia before showing the Broken Pincer to the Checkpoint Guard.
      • This is not a bug that could be fixed in such a way as to address existing files…I am truly sorry (this is the first time I have not been able to retroactively “adjust” files which had bugs in them).
    • Critical Bug Fixed - Fixed a bug where players cannot advance Nyla’s storyline if they complete the “Jailbreak” quest before completing “Profit Margins, Pt. 1”.
      • Players will no longer be able to complete the “Jailbreak” quest until after they have looted Jellumaray with Nyla…once ScavMore has its first new shipment, the quest will be able to progress as normal.
      • Once again, this is not a bug that could be fixed in such a way as to address existing files…I really hate that I was unable to devise a workaround as of yet.
    • New Environmental Hazard
      • Glowroot – Certain areas of The Deadlands are home to Glowroot, an underground fungus which absorbs radiation from its environment and concentrates it in spores which are released when the fungus is disturbed.
        • Walking through squares adjacent to Glowroot will temporarily cause “Nausea” in all party members who are not immune to the status.
    • New Overworld Encounters
      • Wanderers – Occasionally, the party will run into other people wandering the Mareman countryside. Some will have items for sale, others may be in need of help. Either way, track them down for rare and unusual rewards!
    • Fixed a bug where the player would be unable to tear down the bounty notice for Supply and Demand XV (Gathering Four Soul Lanterns for the Sleepy Man in Bradospa).
    • The Outcast will now use his Sight to talk about “the past”, “the future”, and “Nolan”.
    • Fixed a minor error that caused the player to “step back” twice in Zephyr Airways when asking about Nathan during “The Lost Prototypes”.
    • Carmen now gives the party the following items” when beginning her first quest (A Mercenary’s Heart):
      • Homemade Stealthgen x3
      • Unstable Battery x2
    • Mr. Atwood no longer seems not to know you under certain circumstances.
    • The player can no longer climb over the table or into the walls in the J. Green Dragon’s lair in Old Panavinto.
    • The player can no longer get onto the roof of the large building in Ensenada (North).
    • Gregory no longer blurts out minor spoilers if the party enters Rieldara Valley before going to Mateyo.
    • Fixed more spots where the player can climb onto tables, counters, etc.
    • Pushed the “Distant Deadlands” starting area a little further east of Pedregal Springs so new players don’t get eaten (as often).
    • Increased traffic across much of the Deadlands has created more well-defined paths linking the sections of old road which still remain. In most parts of the country, enemies will not attack you on these natural trails. Notable exceptions include Steel Legion troops inside their territory, and the roads east of Pedregal Springs (which are still rarely travelled).
    • Upon returning from Mateyo, Gregory moves to Nolan and Bridget’s kitchen.
    • Matla now spends her time in Pedregal Springs at the old bus stop (instead of inside the abandoned parking garage).
    • Various minor changes to dialogue for continuity purposes
    • Added more Camps to be discovered
      • Disciples’ Camp
        • When they aren’t dominating the Battler’s Dungeon with their squad of custom ‘bots, the Disciples of Poison can be found here.
          • Talking to the various Disciples around the camp can yield a challenging battle for low-level players (with a 6000 Volt prize on the line) or an early opportunity to buy Deadhander gear (at an inflated price).
      • Fisherman’s Retreat
        • An old, abandoned fisherman’s hut which can be found along a secluded bit of coastline.
      • FCP-Bravo
        • A military command post which has been exposed by the elements due to a recent sandstorm.
    • Added more locked containers for Stark to open
    • Added more locations to use your Shovel
    • Added more locations to use your Screwdriver
    • Added more locations to use your Hooked Axe
    • Added more locations to use your Machete
    • Added more locations to use your Pickaxe
    • New usable tools
      • Pipe Wrench
        • Can be used to loosen heavy bolts
        • Commonly used to disassemble old generators; yields Batteries
      • Sledgehammer
        • Can be used to destroy certain types of rocks
        • Commonly used to open new pathways
      • Crowbar
        • Can be used to force open certain doors
        • Commonly used to open new pathways

 

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