Version 5.1.2 Bug Fix


Hello again, everyone! I know I just put out an update a little over a week ago, but I came across a pretty significant set of bugs in one area that I wanted to address immediately...if you don't want to go through the effort of updating the files just yet (or have not reached the second half of the game), you should be able to play the rest of the game without issue until the next major update drops in a few months. HOWEVER, if you want to download the bug fix now, it will also come with some pretty significant changes to Nolan's late-game progression as well as the ability to apply status effects using a number of physical attack skills in the game (I'm already hard at work on that next "planned" update!).

 Read on to see everything that's included in the bug fix, and keep your eyes open in the near future for a more complete rundown of the planned changes for the final (?!) major update, "What Comes After". 

PLEASE NOTE: Because the critical bug which is being addressed in this fix occurs in an area inaccessible until after the player returns from Mateyo, I will NOT be updating the demo version at this time!

  • -Changes to Existing Quests
    • Death
      • Nolan’s profile info will be updated upon completing the quest [Additionally, see “Changes to Party Members”, below].
    • Truth Revealed
      • If the dream sequence does not occur prior to the completion of “Death” (because the player failed to meet the required parameters), it will occur once the party has returned to Pedregal Springs following the events in the Yuramayo Temple.
  • -Changes to Existing Areas
    • Rieldara Cave
      • Changed the appearance of the battle screen background.
    • Tierra’s Pillar (Depths)
      • Fixed a tiling error which was preventing the player from exploring the left tunnel immediately after entering the Depths.
  • -Changes to Party Members
    • Nolan has undergone massive changes to his late-game progression (See Below)
    • Nolan’s skill progression has been changed.
      • No longer learns “Kismet” at Level 40.
        • Now learns “Deteriorate” at Level 40 instead.
      • No longer learns “Karmic Strike” at Level 50.
        • Now learns “Chaos Surge” at Level 50 instead.
      • No longer learns “Battle Cry” at Level 60.
        • Now learns “Terrify” at Level 60 Instead.
    • Nolan’s secondary passive skill(s) can now be unlocked [SPOILERS AHEAD]
      • Upon the completion of “Death”, if Nolan attacks the people in the temple, he will unlock the passive “Tethered Soul”.
        • Once “Tethered Soul” has been unlocked, Nolan gains a permanent 50% resistance to all negative status effects. This bonus stacks with his racial resistance to “Silence” and “Confuse”.
      • Upon the completion of “Death”, if Nolan refuses to attack the people in the temple, he will unlock the passive “Chaotic Soul”.
        • Once “Chaotic Soul” has been unlocked, Nolan gains a permanent 10% chance to apply the “Deteriorate” status when attacking foes.
        • The status can only be applied when using Nolan’s standard “Attack” option or certain skills which make physical contact with the target, such as “Power Tackle” or “Focus Strike” [See “Changes to Skills”].
      • Existing save files will be adjusted if necessary, regardless of which path the player has chosen. Appropriate changes will be applied upon entering Pedregal Springs.
  • -Changes to Weapons
    • The value of the H2 Burst Rifle has been increased to 1320 Volts (+200 Volts)
    • The following SMGs now (correctly) prevent shields from being equipped:
      • Abaddon
      • HK-71a
  • -Changes to Skills
    • New Skill “Deteriorate” – Increases the entropy in an area, causing <Neutral> damage over time to multiple targets. [AP Cost: 30]
      • This is a [Certain Hit] skill which causes all enemies to lose 5% of their Max HP each turn for 5 turns.
    • New Skill “Chaos Surge” – Causes a sudden spike in entropy, harming all enemies. Deals <Neutral> damage based on user’s remaining AP. [AP Cost: 24]
      • This is a [Certain Hit] skill which ignores defense, causing damage equal to ~10x the user’s remaining AP.
    • New Skill “Terrify” – Creates an aura of dread so powerful that it can cause foes to die instantly. Not effective against all foes. [AP Cost: 24]
      • Has a 20% chance to instantly defeat most common enemies.
    • The following skills now have a chance to apply status effects from weapons or passives:
      • Thrash
      • Flail
      • Focus Strike
      • Slice n’ Dice
      • Fillet
      • Cleave
      • Chainsaw
      • Slashing Fury
      • Impale
      • Shield Bash
      • Power Tackle
      • Anchor Punch
      • Karmic Strike
      • Shoot
      • Sweep
      • Barrage
  • -General Changes / Bug Fixes
    • CRITICAL BUG FIXED – Fixed several critical issues which were occurring when the player entered the Pecasta Caverns sublevel.
    • Fixed yet another issue which was preventing Nyla from gaining her second passive ability upon completing “Profit Margins Pt. 3”.
      • Speaking to Nyla should now correctly unlock the skill “Scavver’s Luck” and apply its passive bonus.

Thanks as always, and remember to be safe out there! The Deadlands are a dangerous place, after all...

                                                                                                                                                                                                                                                                    - Zach

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(2 edits)

I had originally uploaded the fix earlier, but now I'm paranoid and I want to be COMPLETELY sure that everything is working before I make you all download anything else...bear with me, it should be up in the next hour or so <3