Version 6.1 Planned Changes


Hello everyone! As per m,y usual, I have compiled a list of all of the "planned" changes for the next (final?!) major update, titled "What Comes After". The list below is a mix of things that were implemented in the last bug fix as well as things that I plan to add before the update gets rolled out. As always, some things may be added, changed, or removed from the final list (I'm looking at you, "Battle for Oca Rongo"), but this way you at least know what I will be working on between now and the end of the year. I have been saying "End of Year" as my planned release date, but the best I can narrow it down is sometime in December or January at this point. As always, the closer I get to finishing everything, the more precise the date I give you will be. 


  • -NOTE: Players who previously completed the demo and chose to return to the mainland will be able to return to the point where the demo left off by speaking to the man next to the bus stop in Pedregal Springs.

  • -Players will no longer be able to claim the limited-edition item “Shield Coin” once this update has been released.  

  • -25 new quests
    • Threads                                                (Main Storyline)
    • The Broken                                         (Main Storyline)
    • Picking Up the Pieces                     (Main Storyline)
    • The Practical Magician                   (Allan Storyline)
    • Missing in Action, Pt. 2                   (Butler Storyline)
    • Paths                                                     (Butler Storyline)
    • The Fighter’s Challenge                 (Corbett Storyline)
    • The Liberation of Tocamllo           (Lucas Storyline)
    • The Battle for Oca Rongo              (Freeform)
    • The Lost Hunter                                (Freeform)
    • The Artificer’s Favor                        (Eloin Quest)
    • 2 new “Tools of the Trade” quests
    • 4 new “Wealth of Knowledge” quests
    • 8 new “Supply and Demand” quests
      • Two of these quests will feature battles against high level (75+) enemy variants
      • The remaining 6 quests will be standard item gathering quests, many of which only become available after the party has reached Mateyo for the first time.

  • -Changes to Existing Quests
    • Death
      • Nolan’s profile info will be updated upon completing the quest [Additionally, see “Changes to Party Members”, below].
    • Truth Revealed
      • If the dream sequence does not occur prior to the completion of “Death” (because the player failed to meet the required parameters), it will occur once the party has returned to Pedregal Springs following the events in the Yuramayo Temple.
    • Supply and Demand XII (Soldier in Mourning @ Tocamllo Garrison)
      • Now available upon completion of the Steel Legion storyline’s conclusion
    • Supply and Demand XIII (Fit Soldier @ Tocamllo Garrison)
      • Now available upon completion of the Steel Legion storyline’s conclusion

  • -New Areas Opened:
    • Huipata Hills
      • The Huipata Hills hug the southern mountain ranges which border Loica, and are home to a variety of threats (both natural and man-made). Nolan and Co. will come here in pursuit of a friend, but what they find there may change their understanding of the conflict they are embroiled in forever…
    • Romeral Observatory
      • Located in the southeastern part of Marema, the Romeral Observatory once allowed the people of Marema to see the stars…but no longer. The observatory was abandoned after the war, and its deadly robotic security forces have kept any enterprising Scavvers at bay…until now.
    • Sollcasteros
      • Roughly translated as “The Castle of Dirt”, this squat, unassuming structure has stood near Marema’s southern coast for thousands of years. Now, the party will journey inside, to face their final test…
    • Tierra’s Pillar (Ascent)
      • The previously sealed tunnel in Tierra’s Pillar has been opened, and Nolan and Co. will have to reach the summit in order to track down one of the deadliest threats they’ve faced.
    • Tierra’s Pillar (Summit)
      • After a long and harrowing trip through the tunnels of Tierra’s Pillar, Nolan and Co. reach the top, only to face…?

  • -Changes to Existing Areas
    • Acllapata Fortress (Breeze Inn 2F)
      • Added a lootable “Homemade Tapper” to one of the dressers
    • Estancia Ruins (Lagus Books)
      • Removed the wandering shambler encounters from the front part of the store
      • Added two (2) books for Allan to the front part of the store (happy hunting!)
    • Estancia Ruins (VolTech HQ 1F)
      • Added a lootable “RADPatch” to the security desk
    • Jellumaray (Deserted Home)
      • Added a lootable “Rubber Glove” beneath the sink
    • Monolito Weapons Factory (Workshop)
      • Added a lootable “Screwdriver” to one of the cupboards
    • New Panavinto (Inn 2F)
      • Added a lootable “Lace Fan” to one of the dressers
    • Pecasta Caverns
      • Made the entrance to the sublevel a little easier to find.
      • The layout of the Pecasta Caverns sublevel has been changed. Players who save their game in the “old” sublevel prior to downloading the update will be transported back to the sublevel entrance when they load their save file.
    • Rieldara Cave
      • Changed the appearance of the battle screen background.
    • St. Joseph’s Road
      • Added a book for Allan to the temple library.
    • Tierra’s Pillar (Depths)
      • Fixed a tiling error which was preventing the player from exploring the left tunnel immediately after entering the Depths.

  • -Changes to Party Members
    • Nolan has undergone massive changes to his late-game progression (See Below)
    • Nolan’s skill progression has been changed.
      • No longer learns “Kismet” at Level 40.
        • Now learns “Deteriorate” at Level 40 instead.
      • No longer learns “Karmic Strike” at Level 50.
        • Now learns “Chaos Surge” at Level 50 instead.
      • No longer learns “Battle Cry” at Level 60.
        • Now learns “Terrify” at Level 60 Instead.
    • Nolan’s secondary passive skill(s) can now be unlocked [SPOILERS AHEAD]
      • Upon the completion of “Death”, if Nolan attacks the people in the temple, he will unlock the passive “Tethered Soul”.
        • Once “Tethered Soul” has been unlocked, Nolan gains a permanent 50% resistance to all negative status effects. This bonus stacks with his racial resistance to “Silence” and “Confuse” making him effectively immune to those statuses.
      • Upon the completion of “Death”, if Nolan refuses to attack the people in the temple, he will unlock the passive “Chaotic Soul”.
        • Once “Chaotic Soul” has been unlocked, Nolan gains a permanent 10% chance to apply the “Deteriorate” status when attacking foes.
        • The status can only be applied when using Nolan’s standard “Attack” option or certain skills which make physical contact with the target, such as “Power Tackle” or “Focus Strike” [See “Changes to Skills”].
      • Existing save files will be adjusted if necessary, regardless of which path the player has chosen. Appropriate changes will be applied upon entering Pedregal Springs.

  • -Changes to Enemies
    • Some regular enemies may be tweaked, as needed

  • -Changes to Boss Enemies
    • Some boss enemies may be tweaked, as needed

  • -Changes to Weapons
    • The value of the H2 Burst Rifle has been increased to 1320 Volts (+200 Volts)
    • The following SMGs now (correctly) prevent shields from being equipped:
      • Abaddon
      • HK-71a

  • -Changes to Armor
    • None

  • -Changes to Shops + Items
    • Some shop inventories may be adjusted

  • -Changes to Skills
    • New Skill “Deteriorate” – Increases the entropy in an area, causing <Neutral> damage over time to multiple targets. [AP Cost: 30]
      • This is a [Certain Hit] skill which causes all enemies to lose 5% of their Max HP each turn for 5 turns.
    • New Skill “Chaos Surge” – Causes a sudden spike in entropy, harming all enemies. Deals <Neutral> damage based on user’s remaining AP. [AP Cost: 24]
      • This is a [Certain Hit] skill which ignores defense, causing damage equal to ~10x the user’s remaining AP.
    • New Skill “Terrify” – Creates an aura of dread so powerful that it can cause foes to die instantly. Not effective against all foes. [AP Cost: 24]
      • Has a 20% chance to instantly defeat most common enemies.
    • The following skills now have a chance to apply status effects from weapons or passives:
      • Thrash
      • Flail
      • Focus Strike
      • Slice n’ Dice
      • Fillet
      • Cleave
      • Chainsaw
      • Slashing Fury
      • Impale
      • Shield Bash
      • Power Tackle
      • Anchor Punch
      • Karmic Strike
      • Shoot
      • Sweep
      • Barrage

  • -General Changes / Bug Fixes
    • CRITICAL BUG FIXED – Fixed several issues which were occurring when the player entered the Pecasta Caverns sublevel (NOTE: After the 5.1.2 bugfix was released, an additional issue was found in the Pecasta Caverns sublevel which was creating movement issues).
    • Fixed yet another issue which was preventing Nyla from gaining her second passive ability upon completing “Profit Margins Pt. 3”.
      • Speaking to Nyla should now correctly unlock the skill “Scavver’s Luck” and apply its passive bonus
    • More locked containers will be added
    • More locations to use your tools will be added

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