Version 7.1 "What Comes After" Update
VoltAge:Genesis » Devlog
Hello everyone...as promised, here are the final set of dev notes setting out everything that has been changed, added, tweaked, or fixed in the final major update for VoltAge:Genesis...as you can see, it's a MASSIVE list, and as of right now all that's left for me to do is finish making adjustments and testing the final room in the game and letting the credits roll...barring sickness or misfortune, the game will be moving out of "early access" on January 24th 2021. And so, without further ado:
VoltAge:Genesis Version 7.1 "What Comes After" Dev Notes
- -NOTE: Players who previously completed the demo and chose to return to the mainland will be able to return to the point where the demo left off by speaking to the man next to the bus stop in Pedregal Springs.
- -NOTE: Upon downloading this update, players will no longer be able to claim the limited edition “Andaeus’ Blade” weapon.
- -16 new quests
- Threads (Main Quest)
- The Broken (Main Quest)
- Picking Up the Pieces (Main Quest)
- The Practical Magician, Pt.2 (Allan Storyline Quest)
- Paths (Butler Storyline Quest)
- Retaking Tocamllo (Lucas Storyline Quest)
- Supply and Demand II (Bounty Quest)
- Supply and Demand XXI (Bounty Quest)
- Supply and Demand XXVII (Bounty Quest)
- Supply and Demand XXXIV (Bounty Quest)
- Supply and Demand XXXVIII (Bounty Quest)
- Tools of the Trade V (Freeform Quest)
- Unfinished Business (Freeform Quest)
- Wealth of Knowledge V (Lore Quest)
- Wealth of Knowledge VIII (Lore Quest)
- Wealth of Knowledge X (Lore Quest)
- -Changes to Existing Quests
- A Mercenary’s Heart
- The party is now fully healed when they set off for Yuramayo Cavern with Carmen at the start of her initial quest.
- Fresh Blood
- The “Ghostly Wing” is now removed from the Key Item inventory upon completion of the quest.
- Headsman, Axed
- The “Bloody Scrap” is now removed from the Key Item inventory upon completion of the quest.
- Heroes and Thieves (SPOILERS AHEAD)
- This quest can now be completed regardless of which path you choose in the Yuramayo Ruins. Speaking to either Jurgen or Malcolm (once they have moved to Pedregal Springs) near the entrance to Marecocha Woods will allow the player to begin the quest once Nolan is at a sufficient level.
- Malcolm will move back to Pedregal Springs once you have completed his quest in Rieldara Valley. Note that this quest will only be available if you “Attack” the people in the Yuramayo Ruins after returning from Mateyo.
- Jurgen will move back to Pedregal Springs once you have completed his final “hunt” quest in Accoro Village (killing the Shellbeast Titan). Note that while this quest can be undertaken regardless of which path you choose, Jurgen will only move back to Pedregal Springs if you “Refuse” to attack the people in the Yuramayo Ruins after returning from Mateyo.
- Note: Jurgen will not move back to Pedregal Springs if “Death” (the quest in Yuramayo Caverns) has not been completed. If the proper prerequisites are met, Talking to Jurgen a second time after “Death” is completed will prompt him to move to Pedregal Springs.
- This quest can now be completed regardless of which path you choose in the Yuramayo Ruins. Speaking to either Jurgen or Malcolm (once they have moved to Pedregal Springs) near the entrance to Marecocha Woods will allow the player to begin the quest once Nolan is at a sufficient level.
- Icarus
- Variable quest reward has changed – Instead of the DR326 Supreme, Amelia now rewards the party with a “Longshot” TAC (See “Changes to Items” for more info) if the variable reward counter is high enough.
- Jailbreak
- Updated Nyla’s dialogue to help players that can’t seem to find Nathan after completing “The Lost Prototypes, Pt. 1”.
- Market Expansion
- Variable quest reward has changed – Amelia now rewards the party with the “DR326 Supreme” Sniper Rifle if every Zephyr Airways employee is saved during the battle at the Kanolo Ruins.
- Missing in Action, Pt. 2
- The “Urgent Note” is removed from the Key Item inventory upon completion of the quest.
- Rumble in the Jungle (Mateyo Village Chieftain)
- Made a slight change to the directions on where to find the Savage Chompers.
- The quest reward has changed
- The player no longer receives the “Clergyman Robes” and “Clergyman Hood” for completing this quest (It just felt kind of weird to be rewarding the party with a dead guy’s clothes, especially since the same gear can be purchased at the shop in town).
- Instead, the player now receives “The Shepherd”, a 1H Spear type weapon that grants the “Consecrate” skill.
- The player no longer receives the “Clergyman Robes” and “Clergyman Hood” for completing this quest (It just felt kind of weird to be rewarding the party with a dead guy’s clothes, especially since the same gear can be purchased at the shop in town).
- Scars of the Past
- The Checkpoint Guard now takes the “Broken Pincer” from the party when giving them the note for Eight of Spades.
- Tea with a Goddess
- Made slight changes to Yer Tanri’s dialogue under certain circumstances.
- The Demon of the Plains
- The quest is now a little bit easier to find (see “Changes to Existing Areas” (Pedregal Springs – Nolan and Bridget’s House).
- The Fighter’s Challenge
- The “Master’s Teachings” and “Master’s Philosophy” items are no longer received from Niten upon completion of the duel.
- The Great Circle Route
- The “Safe Combination” is now removed from the Key Item inventory upon completion of the quest.
- The Seed of Death
- The strange force preventing the party from entering Tierra’s Pillar prior to the start of this quest has been moved to an area inside the mountain.
- This change was made so the player would be able to complete “Supply and Demand XXXVIII” (added in this update) for Bianca even if they have not already started “The Seed of Death”.
- The strange force preventing the party from entering Tierra’s Pillar prior to the start of this quest has been moved to an area inside the mountain.
- Supply and Demand IV (Pedregal Springs)
- Visible repairs are made to the roof of the house where Nyla’s family lives upon completion of the quest.
- Supply and Demand VII (Café in Eastside)
- Changed the appearance of the posting so it would be more consistent with other bounties and to improve visibility for players.
- Supply and Demand XII (Soldier in Mourning @ Tocamllo Garrison)
- Now available upon completion of the Steel Legion storyline’s conclusion (if the wounded Specialist was saved during the “Retaking Tocamllo” quest).
- Supply and Demand XIII (Fit Soldier @ Tocamllo Garrison)
- Now available upon completion of the Steel Legion storyline’s conclusion
- Supply and Demand XII (Soldier in Mourning @ Tocamllo Garrison)
- Now available upon completion of “Supply and Demand XII” (if the wounded Specialist was saved during the “Retaking Tocamllo” quest).
- Supply and Demand XXVIII (Nathan in Pedregal Springs)
- Moved the bounty to the Bounty Board in ScavMore
- Supply and Demand XXXII (Butler in Pedregal Springs)
- Fixed an issue where it was theoretically possible to start the bounty before Butler joins the party.
- The player is no longer required to complete “Supply and Demand XXVIII” for this bounty to appear.
- Wealth of Knowledge III
- The player automatically receives one (1) point of Treehugger Lore upon entering Pedregal Springs after the Outcast Treehugger has moved there.
- There are now a total of seven (7) pieces of Treehugger lore, with a minimum of five (5) required to complete the quest.
- Note that “Wealth of Knowledge III” must be completed in order to begin Butler’s final storyline quest “Paths”.
- The player automatically receives one (1) point of Treehugger Lore upon entering Pedregal Springs after the Outcast Treehugger has moved there.
- Wealth of Knowledge VII
- Added one (1) additional piece of Imperial Senate Lore
- There are now a total of seven (7) pieces of Imperial Senate lore, with a minimum of five (5) required to complete the quest.
- Added one (1) additional piece of Imperial Senate Lore
- NOTE: Due to logistical issues, any Key Items which no longer “stay” in the player’s inventory upon completion of the relevant quests will NOT be removed! I did not want to risk messing up any quests which were currently “in progress” for players, so the items in question will just have to stay in the inventory for existing save files.
- A Mercenary’s Heart
- -New Areas Opened:
- Soll Casteros
- A nondescript stone tower has stood in south central Marema for countless millenia. Lacking a door or any other visible means of entry, it once served as little more than a strange curiosity for sightseers and travellers…but now, with Nolan and his friends’ journey nearly finished, a doorway has appeared in the so-called “Castle of Earth” …
- Once the player is ready to finish the main storyline, speak to Bridget to let her know they are prepared to make their move. They will be taken inside Sollcasteros and unable to leave until the conclusion of the game.
- A nondescript stone tower has stood in south central Marema for countless millenia. Lacking a door or any other visible means of entry, it once served as little more than a strange curiosity for sightseers and travellers…but now, with Nolan and his friends’ journey nearly finished, a doorway has appeared in the so-called “Castle of Earth” …
- The Lost Temple (Trabunco Mountains)
- The Treehuggers have long believed that a child of The Survivor is hidden within the Trabunco Mountains…seek out this hidden sanctum so that Butler can attempt to gain clarity on the path ahead of him.
- The Treehuggers have long believed that a child of The Survivor is hidden within the Trabunco Mountains…seek out this hidden sanctum so that Butler can attempt to gain clarity on the path ahead of him.
- Soll Casteros
- -Changes to Existing Areas
- Acllapata Fortress
- The young woman outside the Breeze Inn no longer gives the player a “Puff Pastry” if they speak to her.
- This was a Key Item intended for a Freeform Quest that was scrapped and has no use.
- The young woman outside the Breeze Inn no longer gives the player a “Puff Pastry” if they speak to her.
- Accoro Village
- There is now a shop located in Accoro Village! It is located inside the previously locked building in the upper-central portion of town (where the old man is standing next to the truck).
- The shopkeeper sells the following items:
- Apple (200 Volts)
- Apple Cider (100 Volts)
- Tough Skin (204 Volts)
- Thick Fur (240 Volts)
- Hooked Axe (1520 Volts)
- Pickaxe (2730 Volts)
- Breeze Charm (3000 Volts)
- If a certain party member (a local, perhaps?) has joined, the shopkeeper will automatically give a 10% discount on everything in his store.
- In addition, the player can begin the quest “Supply and Demand XXVII” by inspecting the Bounty Board inside the shop.
- The shopkeeper sells the following items:
- There is now a shop located in Accoro Village! It is located inside the previously locked building in the upper-central portion of town (where the old man is standing next to the truck).
- Altuza’s Grave (Exterior)
- Updated the tileset used for the exterior of the bar so that it would better match the lore of the game, which states that Altuza’s Grave was once an upscale dining location.
- Replaced the lootable trash pile behind the bar with a wrecked Stinger Drone
- Altuza’s Grave (Interior)
- Updated the tileset used for the interior of the bar so that it would better match most of the other maps in the game
- Shifted the “Apple Cider” in the kitchen over to the refrigerator (with the Crab Meat).
- Eight of Spades now takes the “Deadhander’s Note” from the party when they first speak to him.
- The “Stocked Medkit” in the back bathroom has been removed
- Instead, the cabinet now holds a “Doctor’s Bag”
- Players who previously looted the cabinet will be able to loot it a second time for the “Doctor’s Bag”.
- Instead, the cabinet now holds a “Doctor’s Bag”
- Coluna (Hunters’ Guild)
- The player will be able to pay for training by speaking to the Hunter stationed at the desk on the left. Three training options are available, and all can be chosen multiple times:
- Bronze Package (1000 Volts) – Entire Party gains 3000 Experience Points
- Silver Package (5000 Volts) – Entire Party gains 15000 Experience Points
- Gold Package (10000 Volts) – Entire Party gains 30000 Experience Points
- This should help the player advance their level more quickly in the late game, when Volts become easier to obtain and levelling begins to slow down.
- If you spend enough time training with the Guild, something good may happen…
- The player will be able to pay for training by speaking to the Hunter stationed at the desk on the left. Three training options are available, and all can be chosen multiple times:
- Coluna (Stonewall Goods)
- The small bounty board on the right side of Stonewall goods (between the Armory and the Pharmacy) is now active.
- Upon arriving in Coluna for the first time, the party will be able to start “Supply and Demand II” by examining the posting on the board.
- Once the party has returned from their first trip to Mateyo, a posting for “Supply and Demand XXXIV” will also be available.
- The small bounty board on the right side of Stonewall goods (between the Armory and the Pharmacy) is now active.
- Estancia Ruins
- The “Vacant Pad” can now be entered using a Pickaxe.
- Estancia Ruins (Lagus Books)
- Added a new locked container to the back office
- Fixed an issue where Nolan says shelves have been checked when they haven’t
- Estancia Ruins (VolTech HQ)
- Fixed an issue which was preventing the player from being able to loot the RADPatch from the security desk.
- Fisherman’s Hut
- Added some new lootable spots (interior and exterior)
- Switched the location of the Carving Kit to the table in the middle of the hut so that the associated quest would be easier to complete.
- Gibasca Caverns
- Removed the shadows from the walls
- The Hive B1
- If the player has not previously been to Tierra’s Pillar (Descent) Nolan will comment on the presence of Glowroot in the area.
- Jellumaray
- Added a lootable junk pile to the old shed.
- Improved walkability by moving a couple of stumps
- Made entrances to the houses more obvious
- Loner’s Camp (Interior)
- The player can no longer walk around the “black” area of the map.
- WARNING: Players who download the update will be unable to escape if they attempt to continue a game they previously saved in the affected area. DO NOT SAVE YOUR GAME IN A LOCATION WHERE YOU ARE OBVIOUSLY NOT SUPPOSED TO BE!
- Marecocha Woods
- The Spooklight that drops the Berserker Ring (previously the Berserker’s Wrist) has been increased from Level 15 to Level 40.
- Marema (Overworld Map)
- Walking across Blast Zones (the large craters dotting the Deadlands) now causes party members to develop “Nausea” (i.e. Radiation Sickness).
- As with other forms of Radiation Sickness, Gregory is immune to this effect, as are playable C-Types (currently, Nyla and Elam) and anyone wearing a RADPatch accessory.
- Made the area where the Scarred Antlion appears (NE of Old Panavinto + W of Chusca Yacer) visible on the World Map. This should make it easier for players to complete the initial Deadhanders request from the Motel Checkpoint Guard.
- Made slight changes to the appearance of the area around Coluna
- Walking across Blast Zones (the large craters dotting the Deadlands) now causes party members to develop “Nausea” (i.e. Radiation Sickness).
- Monolito Weapons Plant (Exterior)
- Added a lootable junk pile
- Moved an existing lootable junk pile to a less conspicuous area
- Added a lootable generator
- Monolito Weapons Plant (West)
- Slightly changed the appearance of the area
- Added new flavor text to explain why the player can’t loot the computers
- Added a lootable “Rubber Glove” to the breakroom
- Removed the non-lootable pile of scrap from the workshop
- Replaced the lootable trash pile near the entrance with a wrecked Stinger Drone
- Monolito Weapons Plant (East)
- Added new lootable containers to the Human Resources office
- Added a new locked container to the Human Resources Office, too!
- Added new lootable containers to the Human Resources office
- Monolito Weapons Plant (Basement)
- Removed the duplicate Deadhander outfit on the girders in the storage room
- Monolito Weapons Plant (Master Control)
- Added a new locked container
- New Panavinto
- Made some slight pathing adjustments and added some happy little trees.
- Added a new, extremely well-hidden locked container somewhere in the town.
- New Panavinto (Criminal Hangout)
- The locked safe in the back of the building is now actually locked.
- This means that Stark must now be Level 54 to open it.
- This also means that Thermite can now be used to melt the lock.
- The Smugglers now leave the area once Ford has been caught.
- The locked safe in the back of the building is now actually locked.
- Oca Rongo
- The “Empty Nest” can now be entered using a Pickaxe.
- New lootable containers have been added to the “Abandoned Inn”
- Fixed a collision error which was allowing the player to walk on part of the Church’s bell tower.
- Old Panavinto (Battler’s Dungeon)
- Added a mercenary inside the casino who is a little short on Volts…talk to him a few times, and he will offer to sell you a rare VolTech Accessories brand HDM Barrel Mod (Allows use of Helio Shot, Umbra Shot, and Mech Shot when equipped along with a compatible gun).
- Old Panavinto (Depths)
- The “Untouched Flat” can now be entered using a Pickaxe.
- Added a new locked container to the “Looted Domicile”
- Old Panavinto (J. Green Dragon’s Lair)
- Added a lootable trash pile to the interior of the building where Corbett is found
- Made minor changes to the appearance of the interior.
- Old Panavinto (Interior)
- Made a minor change to the pathing in the top left corner of the Old Panavinto (Interior) area.
- The player will now be able to access all portions of the Interior whether they use the West or East entrance from the Outskirts (where the Battler’s Dungeon is located).
- Made a minor change to the pathing in the top left corner of the Old Panavinto (Interior) area.
- Old Panavinto (Outskirts)
- Added a couple of lootable spots (inside and outside buildings)
- Removed the reference to Isaiah and Corbett when looting the shelves in the kitchen of the Ruined House
- Outcast’s Camp
- Added a “Steady” TAC accessory to one of the large trash piles near the hut.
- Added a Treehugger lore point which is gained when entering the area
- This lore point can only be gained if Butler is in the party (he will comment on the surroundings when entering the area for the first time with Nolan and Co.)
- Made a slight adjustment to the appearance of the area (removed the garden) so it would be more consistent with the lore.
- Pecasta Caverns (Main Level)
- The following enemy encounters can now occur in the Pecasta Caverns:
- L.35 Giant Bat x2 (33% Chance)
- L.35 Giant Bat x3 (25% Chance)
- L.35 Giant Spider (8% Chance)
- L.35 Millipede (8% Chance)
- L.35 Zanghera (25% Chance)
- Made the entrance to the sublevel even easier to find.
- Nyla is no longer required to find the Pecasta Keycard
- If the player has already searched the skeleton near the entrance to the caverns, searching it a second time will yield the Pecasta Keycard.
- Removed the security grid from the cavern.
- Nyla can now recover loot from the security console.
- The following enemy encounters can now occur in the Pecasta Caverns:
- Pedregal Springs
- Once Zach and Casey move to Pedregal Springs (following the capture of all three fugitives in their questline), talking to them after the events in the Yuramayo Temple will help put Nolan on the path to finding two more Eloin.
- Talking to either Zach OR Casey will offer hints leading to the same two Eloin, just with a slightly different “flavor” to their text.
- Made minor cosmetic changes to the area around Nolan and Bridget’s house.
- Made minor changes to the area where Tony patrols to keep him from wandering under certain circumstances.
- Added a lootable car outside the garage near Nolan and Bridget’s house
- Added a lootable large pile of trash to the parking garage (prologue only)
- Adjusted the dialogue of the charm maker’s kid so they don’t reference the Hunters’ Guild (since they may or may not be in Pedregal Springs).
- The monument near the park can only be read when the player is facing up.
- The player can no longer walk on part of the pond.
- Additional space has been added to the bottom portion of the town map (to allow for better visibility during certain dialogue events.
- An additional exit heading south has been added.
- Minor cosmetic changes have been made to the roads.
- Stark and Lucas are no longer visible in their usual spots during the scripted encounter with Taranis.
- Isaiah now reappears (correctly) after the scripted encounter with Taranis.
- The Outcast Seer’s dialogue has been changed, as follows:
- When asking the Seer about “the past” or “the future” more than once, he will only share his riddle (not the short stories that accompany them).
- When asking the Seer about “Nolan”, his dialogue has been changed.
- Once Zach and Casey move to Pedregal Springs (following the capture of all three fugitives in their questline), talking to them after the events in the Yuramayo Temple will help put Nolan on the path to finding two more Eloin.
- Pedregal Springs (ScavMore)
- Added a Bounty Board to the hallway outside the storage room.
- Pedregal Springs (Nolan and Bridget’s House)
- If the player chooses not to attack the people in the Yuramayo Temple, Nolan will be able to speak with [SPOILER] in the storage room on the right side of the 1st floor. The ensuing conversation will provide additional backstory, but will NOT impact the game’s ending.
- Talking to [SPOILER] in Nolan and Bridget’s House (if the player REFUSED to attack the people in Yuramayo Temple) a second time will lead to a conversation about where to find another Eloin.
- Attempting to enter the quest location without the proper item will initiate additional text that leads the player back to Accoro Village (once “Death” has been completed).
- Talking to Gregory or [SPOILER] in the kitchen of Nolan and Bridget’s House will provide a reminder about an Eloin that may need to be recruited…or dealt with.
- If the player chooses not to attack the people in the Yuramayo Temple, Nolan will be able to speak with [SPOILER] in the storage room on the right side of the 1st floor. The ensuing conversation will provide additional backstory, but will NOT impact the game’s ending.
- Pedregal Springs (Zach and Casey’s House)
- Zach and Casey have two more cats now
- Casey says they’re sweet babies
- Zach says cats are terrible human beings (except for Hobbes)
- Zach and Casey have two more cats now
- Perdi Esper
- Added three (3) dead Nymphs which can be chopped up using the Hooked Axe
- Pilgrim’s Way
- Ceratoads are now more common in this area.
- Their rate of appearance has been increased from 8% to ~14.8. Conversely, all other encounter rates in the area have dropped slightly.
- This should make “Supply and Demand XXXVII” much easier to complete, however the overall difficulty of the area will increase as well.
- Ceratoads are now more common in this area.
- Rieldara Valley
- The lootable crate which previously contained a “RSP 73.100” robot accessory now contains a “Cracked Processor”.
- Players who previously looted this crate can loot it a second time to obtain the “Cracked Processor”.
- The lootable crate which previously contained a “RSP 73.100” robot accessory now contains a “Cracked Processor”.
- The Hive
- Several of the skeletons on the surface (animal and human) can now be looted.
- Tierra’s Pillar (Swamp)
- Added two (2) dead Nymphs which can be chopped up using the Hooked Axe
- Tierra’s Pillar (Depths)
- Made the treasure room SLIGHTLY easier to find
- Tierra’s Pillar (Descent)
- Removed the shadows from the walls
- If the player has not previously been to The Hive, Nolan will comment on the presence of Glowroot in the area.
- Tierra’s Pillar (Temple)
- Removed the shadows from the walls
- Added a water spirit near the bed to help players find it
- Tocamllo Garrison (Commissary)
- Changed the Bounty Board so it would be consistent with others in the game.
- Tocamllo Ruins
- The “Looted Apartment” can now be entered using a Pickaxe.
- Removed the dead Legionnaire with the Cat Claws and Legion Armor / Helm.
- Removed the black car containing the “Fancy Dress” in the trunk.
- Updated the “Ruined Clinic” searchable areas.
- The lockers on the second floor no longer use the old “Bridget can pick locks too” method of being opened.
- Several lootable objects/containers have been added
- Some are locked and/or require Nyla to be fully scavenged
- Trabunco Checkpoint (West)
- The Shady Fellow now takes the “Annotated Map” away from you when you talk to him for the first time with it in your inventory.
- Trabunco Mt. Caves
- The Dead Scout no longer has a “Battlement” energy shield
- Now has a “Wall” energy shield Instead
- This was done to correct a previous oversight; the party even comments on the fact that his gear is mostly GMI brand!
- The Dead Scout no longer has a “Battlement” energy shield
- Unktomi’s Hut (Overworld Location)
- The switch that opens the hidden basement is now easier to find.
- The gun locker in the hidden basement is now treated as a “Safe”, rather than a “Chained Box”.
- This means that Stark must now be Level 54 to open it.
- This also means that Thermite can now be used to melt the lock.
- VolTech HQ (Estancia)
- Added additional loot to the 1st Floor and Basement levels
- The player can now use the Pecasta Keycard to deactivate the security grids.
- Yuramayo Caverns (B1)
- Made the treasure room SLIGHTLY easier to find
- Made the treasure room SLIGHTLY easier to find
- Acllapata Fortress
- -Changes to Party Members
- Butler’s skill progression has changed
- No longer learns “Electro II”
- No longer learns “Cryo II”
- No longer learns “Hydro II”
- No longer learns “Electro Strike” at Level 43
- Now joins the party knowing “Electro Strike”
- Now learns “EMP Burst” at Level 43
- Now learns “Hail” at Level 47
- No longer learns “Raise II” at Level 54
- Now learns “Raise II” at Level 70 (+16)
- No longer learns “Healing Mist” at Level 70
- Now learns “Healing Mist” at Level 54 (-16)
- No longer learns “Arctic Floe” at Level 82
- Now learns “Arctic Floe” at Level 75 (-7)
- No longer learns “Blackout” at Level 88
- Now learns “Blackout” at Level 82 (-6)
- Carmen’s skill progression has changed
- No longer learns “Scorch” at Level 88
- Now learns “Scorch” at Level 82 (-6)
- No longer learns “Scorch” at Level 88
- Elam’s skill progression has changed
- Now joins the party with “Counter”, rather than learning it at Level 43.
- Isaiah’s skill progression has changed
- No longer learns “Hydro Blade”
- No longer learns “Scattershot” at Level 27
- Now learns “Resolve” at Level 27
- Appropriate changes to Isaiah’s skills will be made upon entering the World Map for the first time.
- No longer learns “Electro Blade” at Level 40
- No longer learns “Phalanx Fighting” at Level 82
- Now learns “Phalanx Fighting”” at Level 70 (-12)
- Stark’s skill progression has changed
- No longer learns “Feign Death” at Level 65
- Now learns “Fortune” instead.
- Appropriate changes to Stark’s skills will be made upon entering the World Map for the first time.
- No longer learns “Feign Death” at Level 65
- Butler’s levelling rate has been fixed.
- Previously, Butler was (accidentally) set to gain levels at a much faster rate than the other playable characters. This has been adjusted, and moving forward Butler will level at the same rate as everyone else.
- Levels already gained by Butler will remain, but players may note a long delay before Butler gains his next level (he will need to “make up” the additional exp difference to get to where he is supposed to be).
- Previously, Butler was (accidentally) set to gain levels at a much faster rate than the other playable characters. This has been adjusted, and moving forward Butler will level at the same rate as everyone else.
- Elam’s starting gear has changed
- Now joins equipped with an “M9130 Custom” rather than an “Evgeny”
- Now joins wearing “Legion Armor” rather than “Brigandine”
- Now joins wearing a “Legion Helm” rather than a “Brigandine Helm”
- Now joins with the “UBM-Specter” gun mod equipped
- Note: Elam’s starting gear will now be “locked” when he joins the party on Mateyo.
- Elam no longer has the innate ability to use Sniper Rifles
- The following “guest” characters’ equipment will be locked while they are in the party:
- Eight of Spades
- Jurgen
- Malcolm
- Butler’s skill progression has changed
- -Changes to Enemies
- The “Antlion” has been tweaked
- Will now occasionally use “Throw Sand”
- The “Ceratoad” has been tweaked
- Can now use “Power Tackle”
- The “Deadhander” has been tweaked
- All “Deadhanders” now have a chance to use whatever food item they normally drop at their level when their HP drops below 25%.
- The “Giant Bat” has been tweaked
- Now has the “Evasion +” passive (+10% Evasion)
- This brings the Giant Bat’s total Evasion Chance to 20%
- Now has the “M. Evasion +” passive (+10% M. Evasion)
- Will no longer use “Screech” if its HP is at or below 80%.
- Will always use “Feed” if its HP is at or below 80%
- Now has the “Evasion +” passive (+10% Evasion)
- The “Scavver” has been tweaked
- Scavvers of all levels can now use the “Focus Strike” skill
- This was due to a desire to make the Scavvers themselves a bit more well-rounded in combat and an acknowledgement of the fact that the weapons they drop all grant the skill (so why wouldn’t they be able to use it?!)
- L.41+ Scavvers now deal [Crush] damage, to reflect that they have Sledgehammers equipped.
- The “Steel Legion Fighter” has been tweaked
- All “Steel Legion Fighters” now have a chance to use “Canned Food” when their HP drops below 25%.
- The “Steel Legion Specialist” has been tweaked
- Their basic “Attack” now deals [Pierce] and [Crush] damage
- Their basic “Attack” now has a 6% chance to cause “Bleed”
- These changes will probably have zero effect on gameplay (given the other abilities of the enemy), but will reflect the fact that Specialists now have “Spiked Beads” equipped
- The standard (non-variant) “Shambler” has been tweaked
- The Shambler’s basic attack is now called “Heavy Attack”.
- The “Thornheel” has been tweaked
- Drop Rate for “Thornheel Spur” has increased from 12% to 25%
- The “Treehugger Chanter” has been tweaked
- Treehugger Chanters can no longer use “Battle Cry”
- L.20 Chanters can now use “Pure Breeze”
- L.25 Chanters can now use “Aqua”
- L.30 Chanters can now use “Sand Curtain”
- L.40 Chanters can now use “Terra”
- These changes are meant to reflect the special abilities granted by the weapons each Chanter can drop.
- The “Treehugger Warrior” has been tweaked
- All Treehugger Warriors below Level 40 can no longer use “Deva’s Spear”
- All Treehugger Warrior Level 30+ can now use “Strengthen”
- The “Zanghera” has been tweaked
- Attack has been slightly changed for the following standard Zanghera enemies:
- L.35 - Attack +1
- L.40 - Attack +13
- L.60 – Attack +18
- This was done to address previous stat miscalculations.
- Attack has been slightly changed for the following standard Zanghera enemies:
- Drops for the “Deadhander” have changed
- All Deadhanders Level 15 and below have the following drop rates:
- Snack Food (50%)
- Water (50%)
- Tarnished Dagger (25%)
- All Deadhanders Level 16 - 30 have the following drop rates:
- Noodles (50%)
- Apple Cider (50%)
- Steel Dagger (25%)
- All Deadhanders Level 31 - 45 have the following drop rates:
- Apple (50%)
- Sweet Tea (50%)
- Reinforced Dagger (25%)
- All Deadhanders Level 46+ have the following drop rates:
- Canned Food (50%)
- Energy Drink (50%)
- Combat Knife (25%)
- All Steal Rates are equal to ½ of the drop rate, with decimals rounded down.
- All Deadhanders Level 15 and below have the following drop rates:
- Drops for the “Scavver” enemies have changed
- All Scavvers Level 25 and below have the following drop rates:
- Flashbang (50%)
- Unstable Battery (50%)
- Hooked Axe (25%)
- All Scavvers Level 26 - 40 have the following drop rates:
- Flashbang (50%)
- Unstable Battery (50%)
- Pickaxe (25%)
- All Scavvers Level 41+ have the following drop rates:
- Flashbang (50%)
- Unstable Battery (50%)
- Sledgehammer (25%)
- All Scavvers Level 25 and below have the following drop rates:
- Drops for the “Steel Legion Fighter” have changed
- All Fighters Level 25 and below have the following drop rates:
- Canned Food (50%)
- Reed Armor (25%)
- Reed Helm (25%)
- Ranseur (12%)
- All Fighters Level 26 - 40 have the following drop rates:
- Canned Food (50%)
- Brigandine (25%)
- Brigandine Helm (25%)
- Ranseur (18%)
- All Fighters Level 41+ have the following drop rates:
- Canned Food (50%)
- Legion Armor (25%)
- Legion Helm (25%)
- Ranseur (25%)
- All Steal Rates are equal to ½ of the drop rate, with decimals rounded down.
- All Fighters Level 25 and below have the following drop rates:
- Drops for the “Steel Legion Gunner” have changed
- All Gunners Level 25 and below have the following drop rates:
- Flashbang (50%)
- Reed Armor (25%)
- Reed Helm (25%)
- M9130 Custom (12%)
- All Gunners Level 26 - 40 have the following drop rates:
- Flashbang (50%)
- Brigandine (25%)
- Brigandine Helm (25%)
- M9130 Custom (18%)
- All Gunners Level 41+ have the following drop rates:
- Flashbang (50%)
- Legion Armor (25%)
- Legion Helm (25%)
- M9130 Custom (25%)
- All Steal Rates are equal to ½ of the drop rate, with decimals rounded down.
- All Gunners Level 25 and below have the following drop rates:
- Drops for the “Steel Legion Specialist” have changed
- All Specialists Level 25 and below have the following drop rates:
- Energy Drink (50%)
- Reed Armor (25%)
- Reed Helm (25%)
- Spiked Beads (12%)
- All Specialists Level 26 - 40 have the following drop rates:
- Energy Drink (50%)
- Brigandine (25%)
- Brigandine Helm (25%)
- Spiked Beads (18%)
- All Specialists Level 41+ have the following drop rates:
- Energy Drink (50%)
- Legion Armor (25%)
- Legion Helm (25%)
- Spiked Beads (25%)
- All Steal Rates are equal to ½ of the drop rate, with decimals rounded down.
- All Specialists Level 25 and below have the following drop rates:
- The “Antlion” has been tweaked
- -Changes to Unique Enemies
- Drop rates for “one-of-a-kind” enemy variants have been increased to 100%
- This affects unique enemies (like the “Scarred Antlion” variant), but not unique “classes” of enemies (like the “Smuggler” variant)
- Where applicable, any unique enemies (bosses or variants) which have a chance to drop certain unique items or equipment have had those items removed from their “steal” list.
- Example: The drop rate for Ford’s “Grim Knuckles” has been increased from 50% to 100%; however the player will no longer be able to steal a second set of “Grim Knuckles” during the fight with him.
- These changes also apply to the following non-unique enemies:
- Chalky Deisol
- L.90 Voradra
- The “Myrmecoleon” variant of the Antlion has been tweaked
- New Overdrive – Now gains “Berserk” state when its HP drops below 50%
- Can now use the “Sand Curtain” skill
- Crit Rate has been increased by 2% (8% Total)
- The “Juvenile” Bunyip has been tweaked
- EXP Value has been significantly increased (from 2038 to 6504)
- The “Adult” Bunyip has been tweaked
- EXP Value has been significantly increased (from 2967 to 13278)
- The “Elder” Bunyip has been tweaked
- EXP Value has been significantly increased (from 3709 to 21925)
- The “Emperor” variant of the Ceratoad has been tweaked
- New Overdrive – Uses “Flail” one time when its HP drops below 25%
- EXP Value has been significantly increased (from 2187 to 6975)
- The “Cadaver Bloom” variant of the Corpseflower has been tweaked
- EXP Value has been significantly increased (from 2198 to 6706)
- The “Glowing” variant of the “Deadhander” enemy has been tweaked
- Now immune to “Debilitate”
- The “Smuggler” variant of the Deadhander has been tweaked and fixed.
- HP has been significantly increased (from 1952 to 2928)
- Attack and Agility stats have increased by 10% of base
- EXP Value has been significantly increased (from 807 to 1874)
- Smugglers can now (correctly) use the following skills in battle:
- Knife Attack
- Pyro II
- Slumber
- Aqua
- Additionally, Smugglers now have a chance to use an “Apple” when their HP drops below 25%.
- The “Lawless” variant of the Deadhander has been tweaked
- EXP Value has been significantly increased (from 1230 to 2627)
- The “Chalky” variant of the Deisol enemy has been tweaked
- New Overdrive – Now gains “Protected” state when its HP drops below 50%
- This increases the Chalky Deisol’s Defense and M. Defense by 50% each
- M. Attack has been increased by 10% of base
- M. Reflect Rate has been increased by 5% (15% Total)
- New Overdrive – Now gains “Protected” state when its HP drops below 50%
- The “Bloodfed” variant of the Dwearian has been tweaked
- New Overdrive – No longer gains “Berserk” state when its HP drops below 20%
- Now gains “Enraged” state when its HP drops below 20%
- M. Reflect Rate has been increased by 5% (20% Total)
- EXP Value has been significantly increased (from 439 to 1264)
- New Overdrive – No longer gains “Berserk” state when its HP drops below 20%
- The “Gorelance” variant of the Dwearian has been tweaked
- New Overdrive – Now gains “Enraged” state when its HP drops below 20%
- M. Reflect Rate has been increased by 5% (20% Total)
- The “Ghostly” variant of the Giant Bat has been tweaked
- Now has the “Evasion +” passive (+20% Evasion)
- This brings the Ghostly Giant Bat’s total Evasion Chance to 30%
- Now has the “M. Evasion +” passive (+20% M. Evasion)
- EXP Value has been significantly increased (from 802 to 1279)
- Now has the “Evasion +” passive (+20% Evasion)
- The “Glowing” variant of the Giant Bat enemy has been tweaked
- Now immune to “Nausea” and “Debilitate”
- The “Unktomi” variant of the Giant Spider has been tweaked
- No longer enters “Overdrive” when reduced to 75% of Max HP.
- Now enters “Overdrive” when reduced to 50% of Max HP.
- EXP Value has been significantly increased (from 2298 to 7128)
- No longer enters “Overdrive” when reduced to 75% of Max HP.
- The “Executioner” variant of the Lumva Beetle has been tweaked
- Crit Rate has been increased by 2% (4% Total)
- Effective level has been doubled (from L.30 to L.60)
- He was just too easy to kill before!
- EXP Value has been significantly increased (from 1109 to 1943)
- The “Colossal” variant of the Millipede has been tweaked
- Crit Evasion Rate has been increased by 4% (16% Total)
- EXP Value has been significantly increased (from 1535 to 4719)
- The “Glowing” variant of the Millipede has been tweaked
- Now immune to “Debilitate”
- The “Jumbo” variant of the Pugil Crab has been tweaked
- EXP Value has been significantly increased (from 1748 to 5453)
- The “Marshal of Despair” variant of the Sampa has been tweaked
- Now “begs for help” multiple times during the battle.
- EXP Value has been significantly increased (from 2067 to 4719)
- The “GudB0!” variant of the Sentry Drone has been tweaked
- HP has been doubled (from 1483 to 2966)
- Crit Rate has been increased by 2% (4% Total)
- EXP Value has been significantly increased (from 1195 to 1937)
- The “Virulent” variant of the Shambler enemy has been tweaked
- HP has been increased by 10% of base
- EXP Value has been significantly increased (from 1123 to 3485)
- The “Maneater” variant of the Shellbeast (F) has been tweaked
- Crit Rate has been decreased to 6% (previously 12%)
- EXP Value has been significantly increased (from 650 to 1317)
- The “Titan” variant of the Shellbeast (M) has been tweaked
- EXP Value has been significantly increased (from 1653 to 5146)
- The “Abyssal” variant of the Spooklight has been tweaked
- EXP Value has been significantly increased (from 1819 to 3783)
- The “Restless” variant of the Spooklight has been tweaked
- EXP Value has been significantly increased (from 1819 to 3783)
- The “Elite” variant of the Steel Legion Specialist has been tweaked
- M. Attack has been increased by 10% of base
- M. Defense has been increased by 10% of base
- EXP Value has been significantly increased (from 776 to 1523)
- The “Assassin” variant of the Steel Legion Specialist has been tweaked
- M. Attack has been increased by 10% of base
- M. Defense has been increased by 10% of base
- EXP Value has been significantly increased (from 989 to 1940)
- The “Elite” variant of the Steel Legion Gunner has been tweaked
- Attack has been increased by 10% of base
- Agility has been increased by 10% of base
- EXP Value has been significantly increased (from 993 to 2197)
- The “Assassin” variant of the Steel Legion Gunner has been tweaked
- Attack has been increased by 10% of base
- Agility has been increased by 10% of base
- EXP Value has been significantly increased (from 1263 to 2791)
- The “Elite” variant of the Steel Legion Fighter has been tweaked
- Attack has been increased by 10% of base
- Defense has been increased by 10% of base
- EXP Value has been significantly increased (from 1172 to 2767)
- The “Assassin” variant of the Steel Legion Fighter has been tweaked
- Attack has been increased by 10% of base
- Defense has been increased by 10% of base
- EXP Value has been significantly increased (from 1493 to 3526)
- The “JunkB0!” variant of the Scrap Drone has been tweaked
- HP has been doubled (from 539 to 1079)
- The “Vicious” variant of the Thornheel has been tweaked
- Is now able to use “Zephyr Kick”, as intended
- EXP Value has been significantly increased (from 793 to 1296)
- The “Fanatical” variant of the Treehugger Chanter has been tweaked
- Defense has been increased by 10% of base
- M. Defense has been increased by 10% of base
- EXP Value has been significantly increased (from 1114 to 2467)
- The “Fanatical” variant of the Treehugger Warrior has been tweaked
- Defense has been increased by 10% of base
- M. Defense has been increased by 10% of base
- EXP Value has been significantly increased (from 1098 to 2436)
- The “K-126617.5” variant of the Model-K has been tweaked
- EXP Value has been significantly increased (from 747 to 1586)
- The “Glowing” variant of the “Zanghera” enemy has been tweaked
- Now immune to “Nausea” and “Debilitate”
- The “Ravenous” variant of the Zanghera has been tweaked
- Attack has been increased by 10% of base
- “Aemit” has been tweaked
- Now enters Overdrive two turns sooner (turn three instead of turn five).
- The “Makara” has been tweaked
- Now has a chance to use “Maelstrom” when its AP is above 70%
- “Hannah” (the Yellowjacket Kineticist) has been tweaked
- Now has a 2% AP Regen effect due to her Sage Armband
- “Brandon” (the Yellowjacket Bruiser) has been tweaked
- Now has a 2% HP Regen effect due to his Ogre Belt
- The “Juvenile G. Dragon” has been tweaked
- No longer drops multiple Tough skins
- Now has a 100% Chance to drop a single “Tough Skin”
- No longer drops multiple Tough skins
- The “Adult G. Dragon” has been tweaked
- Now drops only one “G. Dragon Scale”
- This is a separate drop from the “G. Heartscales” Key Item
- The second “G. Dragon Scale” has been replaced with a “Tough Skin”
- Now drops only one “G. Dragon Scale”
- The “Ancient B. Dragon” has been tweaked
- Now drops only one “B. Dragon Scales”
- This is a separate drop from the “B. Heartscales” Key Item
- The second “B. Dragon Scales” has been replaced with a “Tough Skin”
- Now drops only one “B. Dragon Scales”
- Drop rates for “one-of-a-kind” enemy variants have been increased to 100%
- -Changes to Weapons
- All Sniper Rifles other than the “Astrapios” now grant the following skill:
- Piercing Shot
- Any Sniper Rifles which previously granted the “Take Aim” skill have had it removed.
- The “Chainsaw” has been tweaked
- AP Cost to use the Chainsaw’s “standard” attack option has been increased from 8 AP to 12 AP.
- This brings the “Chainsaw” skill in line with “Power Tackle” and other physical attack skills of similar strength.
- The “Desert Rose” has been tweaked.
- No longer grants the “Sandstorm” skill.
- Now grants the “Sand Curtain” skill (See “Changes to Skills” for more info).
- The “Mjolnir” has been tweaked.
- No longer grants the “Discharge” skill.
- Now grants the “Electric Lash” skill (See “Changes to Skills” for more info).
- The descriptive text for the “Harpe” has been changed
- The “Obsidian Dagger” now has an attack animation
- The following Focus weapons have updated attack animations:
- Cracked Focus
- Rock Salt
- Steel Focus
- Reinforced Focus
- Uncut Focus
- Glowing Crystal
- Hunter Focus
- Rogue Stone
- The description for the “Spiked Beads” weapon has changed slightly.
- The “Midas Knuckles” can no longer be sold
- Stark now raises his arm when firing the “Harumaru” (as with any other Sidearm).
- All Sniper Rifles other than the “Astrapios” now grant the following skill:
- -Changes to Armor
- All Armor has been checked for inconsistencies and appropriate adjustments have been made. Players may note minor changes in secondary bonuses (Attack, Luck, etc.) as well as gear values.
- Note: All “Robe” and “Hood” pieces have their Physical and Mental Defense stats flipped to help differentiate between this armor type and other clothing pieces. This was a design decision, and not an oversight.
- Certain Armor types now have additional passive bonuses.
- All “Clothes” pieces offer passive physical damage resistance of (Tier)*(1)%
- All “Robe” pieces offer passive elemental damage resistance of (Tier)*(1)%
- These bonuses stack with universal resistances which are unique to certain pieces of gear, but not specific ones.
- Example 1: The “Clergyman Robes” offer a unique 20% damage resistance to [Holy] and [Dark] damage, so they will now offer an 80% total resistance bonus to those elements and a 4% resistance bonus to all other elemental damage types.
- Example 2: The “Angel Robes” offer a unique “universal” damage resistance of 10%, which will stack with the 5% elemental bonus offered because it is a Tier 5 Robe.
- The passive bonuses offered by all “Hood” pieces have been tweaked, as follows:
- All “Hood” pieces offer passive elemental damage resistance of (Tier)*(1)%
- No longer offer resistance to [Slash], [Pierce], or [Crush] damage
- All “Hood” pieces offer passive elemental damage resistance of (Tier)*(1)%
- All Shields have been checked for inconsistencies and tweaked, as follows:
- Faction bonuses to base stats (other than Defense, M. Defense, and Agility) are now multiplied by the Tier of the item.
- Example: The Spiked Shield and the Reinforced Shield are both manufactured by Alton Defense Solutions, which grants a +2 Attack bonus to all armor and shields. However, because of their comparative Tier ratings the Reinforced Shield (T3) will grant a +6 bonus to Attack, while the Spiked Shield (T1) will offer only a +2 bonus to Attack.
- Faction bonuses to all Evasion types are now multiplied by the Tier of the item.
- Example: The Abyss Shield and the Svalinn Shield are both associated with the Seekers of the Ancient, which grants a +1 Crit. Evasion bonus to all armor and shields. However, because of their comparative Tier ratings the Abyss Shield (T4) will grant a +4 bonus to Crit. Evasion, while the Svalinn Shield (T5) will offer a +5 bonus to Crit. Evasion.
- Base Evasion stats for all shields are now determined by the tier of the item, rather than standardized by type.
- Light Shields have a “base” Evasion of (Tier *1)
- Heavy Shields have a “base” Evasion of (Tier*2)
- Values for all Shields have been recalculated
- Faction bonuses to base stats (other than Defense, M. Defense, and Agility) are now multiplied by the Tier of the item.
- All Light Shields (formerly called “Energy Shields”) have been tweaked, as follows:
- All Light Shields now grant a Defense and M. Defense bonus equal to (Tier*1)
- All Light Shields now have a base Agility penalty of -6
- All Heavy Shields have been tweaked, as follows:
- All Heavy Shields now grant a Defense and M. Defense bonus equal to (Tier*3)
- All Heavy Shields now have a base Agility penalty of -16
- All Headwear has been tweaked and standardized, as follows:
- Certain Headwear pieces’ faction bonuses were previously being multiplied by the Tier of the item (as with other Armor types). This was an error; faction bonuses of any kind are no longer multiplied by Tier for any Headwear.
- The Clergyman Robe is now classified as International Crafters’ Association (ICA) gear.
- New Stats: Defense +31, M. Defense +23, Agility -1
- The Clergyman Hood is now classified as International Crafters’ Association (ICA) gear.
- New Stats: Defense +15, M. Defense +19
- The Abyss Helm has been tweaked
- [Holy] and [Dark] resistance has been reduced from 20% to 10%
- The Abyss Shield has been tweaked
- [Holy] and [Dark] resistance has been increased from 10% to 20%
- The Dusky Armor has been tweaked
- No longer grants a “bonus” +16 M. Attack (in addition to normal faction bonus)
- Now grants a +4% M. Attack Bonus
- Descriptive text has been tweaked
- No longer grants a “bonus” +16 M. Attack (in addition to normal faction bonus)
- The Dusky Helm has been tweaked
- The helm’s +4% M. Attack Bonus has been reduced to +2%.
- The Svalinn Shield has been tweaked
- Now grants the “Sunburst” skill (See “Changes to Skills” for more info).
- The Trainee Armor has been tweaked
- Previously offered 1% [Universal] damage resistance
- Now offers 5% [Slash], [Pierce], and [Crush] resistance
- Zaindari’s Plate has been tweaked
- New Stats: +10 Attack, +10 M. Attack, +100 Defense, +70 M. Defense, Agility -24, Crit. Evasion +1%, Immune to Stat Debuff and Curse attacks
- Descriptive text has been changed
- Sp. Forces Helm has been fixed
- The Sp. Forces Helm now correctly reduces [Machine] damage by 25% (item was previously reducing [Machine] damage by 75% due to an error).
- The “Deadhander Outfit” is now called “Deadhander Armor”
- New Accessory Type
- TAC Interface – Just before the War, VolTech Accessories was known to be developing a new type of military hardware known as a Targeting Assistance Cybertech Interface. These advanced targeting computers could enable the wearer to effectively utilize some types of firearms even if their experience with long guns was somewhat limited. Only a few prototypes are known to have been completed before the destruction of VolTech HQ in Estancia.
- “Longshot” TAC – Attack +13, Hit +2%, Crit Chance +2%, Can use Sniper Rifles
- “Steady” TAC – Attack +11, Hit +2%, Can use Burst Rifles
- “Close Call” TAC – Attack +12, Crit Chance +1%, Can use Shotguns
- Only characters who are already capable of using SMGs or weapons from the “Firearms” (2H Guns) category will be able to use these valuable accessories (see below):
- Nolan
- Carmen
- Elam
- Isaiah
- Lucas
- Stark
- TAC Interface – Just before the War, VolTech Accessories was known to be developing a new type of military hardware known as a Targeting Assistance Cybertech Interface. These advanced targeting computers could enable the wearer to effectively utilize some types of firearms even if their experience with long guns was somewhat limited. Only a few prototypes are known to have been completed before the destruction of VolTech HQ in Estancia.
- The descriptive text for all “Elemental Charm” items has changed slightly.
- The descriptive text for “Zaindari’s Vambrace” has been changed.
- The descriptive text for the “Explorer Clothes” has been changed.
- The descriptive text for the “Explorer Mask” has been changed.
- The list of Armor pieces which can be sold has been updated. These are now the ONLY armor pieces which cannot be sold:
- Abyss Armor
- Angel Robe
- Dusky Armor
- Zaindari’s Plate
- The list of Headwear pieces which can be sold has been updated. These are now the ONLY headwear pieces which cannot be sold:
- Abyss Helm
- Amethyst Crown
- Dusky Helm
- Nimbus of Light
- Zaindari’s Helm
- The list of Shields which can be sold has been updated. These are now the ONLY shields which cannot be sold:
- Abyss Shield
- Dragon
- Dusky Shield
- Svalinn Shield
- Zaindari’s Shield
- The “Orpheus 3.0” has been tweaked
- Now grants passive skill “Resist All III” instead of listing resistances individually
- The “Miracle Band” has been tweaked
- Crit Evasion bonus granted by the item has been increased from 10% to 25%
- The “Mystic Ring” has been tweaked
- Now grants the “Spirit Grasp” skill (See “Changes to Skills” for more info).
- The FIE/WWE/HDM Barrel Mods have undergone significant changes.
- The FIE Barrel Mod:
- Now called the 6.9-11 “Testify”
- Now offers the following bonuses:
- Attack +10, M. Attack +5
- Can only be equipped when using qualifying gun weapons.
- Grants Pyro/Cryo/Electro Shot skills.
- Descriptive text has changed
- The WWE Barrel Mod:
- Now called the 21.29 “Monomyth”
- Now offers the following bonuses:
- Attack +10, Luck +5
- Can only be equipped when using qualifying gun weapons.
- Grants Aero/Hydro/Geo Shot skills.
- Descriptive text has changed
- The HDM Barrel Mod:
- Now called the 80.2-8 “Behold”
- Now offers the following bonuses:
- Attack +10, Agility +5
- Can only be equipped when using qualifying gun weapons.
- Grants Helio/Umbra/Mech Shot skills.
- Descriptive text has changed
- The FIE Barrel Mod:
- The Templar/Marauder/Artificer Grips have undergone significant changes.
- The Templar’s Grip:
- Now called the “Templar Ring”
- Now offers the following bonuses:
- Attack +15, M. Attack +5, Agility +5
- Can only be equipped when using qualifying bladed weapons.
- Grants Pyro/Aero/Helio Blade skills.
- Descriptive text has changed
- Now compatible with the “Obsidian Dagger” (Dagger)
- Now compatible with “Andaeus’ Blade” (1-H Sword)
- The Marauder’s Grip:
- Now called the “Marauder Ring”
- Now offers the following bonuses:
- Attack +15, Hit Chance +5%, Evasion +5%
- Can only be equipped when using qualifying bladed weapons.
- Grants Cryo/Hydro/Umbra Blade skills.
- Descriptive text has changed
- The Artificer’s Grip:
- Now called the “Artificer Ring”
- Now offers the following bonuses:
- Defense +5, M. Attack +10, M. Defense +5
- Can only be equipped when using qualifying bladed weapons.
- Grants Electro/Geo/Mech Blade skills.
- Descriptive text has changed
- The Templar’s Grip:
- The Outlaw/Berserker/Corsair Wrists have undergone significant changes.
- The Outlaw’s Wrist:
- Now called the “Outlaw Ring”
- Now offers the following bonuses:
- Attack +10, Defense +3, M. Attack +3, M. Defense +3, Agility +3, Luck +3
- Can only be equipped when using qualifying fist weapons.
- Grants Pyro/Geo/Umbra Strike skills.
- Descriptive text has changed
- Now compatible with the “Spiked Beads” (Focus)
- The Berserker’s Wrist:
- Now called the “Berserker Ring”
- Now offers the following bonuses:
- Attack +25
- Can only be equipped when using qualifying fist weapons.
- Grants Cryo/Aero/Mech Strike skills.
- Descriptive text has changed
- The Corsair’s Wrist:
- Now called the “Corsair Ring”
- Now offers the following bonuses:
- Attack +10, Agility +5, Hit Chance +5%, Crit Chance +5%
- Can only be equipped when using qualifying fist weapons.
- Grants Electro/Hydro/Helio Strike skills.
- Descriptive text has changed
- The Outlaw’s Wrist:
- The list of Accessories which can be sold has been updated. Accessories which have been added to the “sellable” list have been given the following values (sellable for ½ of listed amount):
- Grimoire (2500 Volts)
- Reliquary (2500 Volts)
- Amber Periapt (2500 Volts)
- Cat Figurine (2500 Volts)
- Bethel Stone (2500 Volts)
- Phylactery (2500 Volts)
- Ogre Belt (2500 Volts)
- Sage Armband (2500 Volts)
- Bodyguard FG (2500 Volts)
- Hunter Talisman (2500 Volts)
- Strange Object (2500 Volts)
- Spiked Bracer (2500 Volts)
- Mystic Ring (2500 Volts)
- 6.9-11 “Testify” (5000 Volts)
- 21.29 “Monomyth” (5000 Volts)
- 80.2-8 “Behold” (5000 Volts)
- Templar Ring (5000 Volts)
- Marauder Ring (5000 Volts)
- Artificer Ring (5000 Volts)
- Outlaw Ring (5000 Volts)
- Berserker Ring (5000 Volts)
- Corsair Ring (5000 Volts)
- UBM-Stalker (2500 Volts)
- UBM-Specter (2500 Volts)
- UBM-Shadow (2500 Volts)
- “Longshot” TAC (5000 Volts)
- “Steady” TAC (5000 Volts)
- “Close Call” TAC (5000 Volts)
- Slip FG (5000 Volts)
- Miracle Band (5000 Volts)
- Herbal Pouch (5000 Volts)
- Microwaved Dice (50 Volts)
- No, that’s not a typo!
- Truth Lens (5000 Volts)
- Mirror Necklace (5000 Volts)
- Reprisal Band (5000 Volts)
- Protective Amulet (2500 Volts)
- The list of Accessories which can be sold has been updated. These are now the ONLY accessories which cannot be sold:
- Dissonant Fragment
- Soothing Talisman
- Orpheus 3.0
- Aegis FG
- Obsidian Ring
- Swallow Bracelet
- Matla’s Vambrace
- Legion Spaulder
- Drake Gauntlet
- Hungering Band
- Lucky Ring
- Zaindari’s Vambrace
- Doctor’s Bag
- HandiDoc 11.4-F
- Glowing Pouch
- Microwaved Dice
- Zaindari’s Ring
- Miser’s Loop
- All Eloin Quest Items
- All Lore Quest Items (Coins)
- All Armor has been checked for inconsistencies and appropriate adjustments have been made. Players may note minor changes in secondary bonuses (Attack, Luck, etc.) as well as gear values.
- -Changes to Shops + Items
- The healing effects of most “food and drink” items have been tweaked
- Food and drink items which offer “percentage based” healing have had their effectiveness reduced to (5% Max HP and / or AP * Item Tier). “Base” healing power has been reduced by 50% (decimals rounded down), as well.
- Example: “Canned Food” is a Tier 4 HP Healing item which previously restored (50% of the user’s Max HP + 500). It has been adjusted to heal (20% of the user’s Max HP + 250).
- This change was implemented due to the fact that current healing amounts for food and drinks made purchasing anything higher than Tier 3 or 4 a waste of money (since the lower Tier items healed such a large amount).
- The “variable rate” of all healing items has been reduced from 20% to 10%.
- The descriptions for the following healing items have been changed to reflect that they no longer fully restore the target(s):
- MRE
- Stocked Medkit
- Moon Drop
- Lazarus Serum
- Food and drink items which offer “percentage based” healing have had their effectiveness reduced to (5% Max HP and / or AP * Item Tier). “Base” healing power has been reduced by 50% (decimals rounded down), as well.
- The listed healing items have been further tweaked, as follows:
- Home-Grown Veggies
- Cave Mushrooms
- Medicinal Herbs
- Bizarre Fruit
- Strange Root
- Lazarus Serum
- All of the above-listed items have had their healing formulas tweaked as with the other consumables; however, they now heal both HP and AP.
- The above-listed items still apply an HP/AP Regen Effect for a limited time when used.
- Many shops have had their inventories tweaked or even reduced in size
- This was due to a desire to make certain inventories feel more limited and reflective of the threats in a given area and to ensure that all purchasable items can fit on the shop inventory screen at once.
- Charm Maker’s Shop (Pedregal Springs)
- Previously, the Charm Maker (once met) would sell all nine varieties of Elemental Charms in Pedregal Springs; this has been adjusted to account for inventory reduction and the completion of “Tools of the Trade V”.
- Once he moves to Pedregal Springs, the Charm Maker will sell the following charms by default:
- Ember Charm
- Breeze Charm
- Gear Charm
- Upon completing “Tools of the Trade V” the Charm Maker will add the following inventory to his stock:
- Fish Charm
- Stone Charm
- Cursed Charm
- Chi’s Nook (Acllapata Fortress)
- No longer sells “Box of Snacks”
- No longer sells “Throat Spray”
- Drake’s Alley Weapon Shop (New Panavinto)
- No longer sells “Steel Shotgun”
- No longer sells “Steel Rifle”
- Drake’s Alley Pharmacist (New Panavinto)
- No longer sells “Portable AED”
- No longer sells “Focus Booster”
- No longer sells “Smelling Salts”
- No longer sells “Muscle Relaxer”
- FCP-Bravo (Supplier)
- Now sells “Antidote” for 100 Volts
- Now sells “Muscle Relaxer” for 100 Volts
- Now sells “Coagulant” for 100 Volts
- Mistral’s Alley (Acllapata Fortress)
- No longer sells “Prototype Plate”
- Stonewall Goods Pharmacist (Coluna)
- The selection of goods available from the Pharmacist in Stonewall Goods has changed significantly. New inventory is listed below:
- Bandages
- Portable AED
- Eye Drops
- Throat Spray
- Focus Booster
- Smelling Salts
- Aspirin
- The selection of goods available from the Pharmacist in Stonewall Goods has changed significantly. New inventory is listed below:
- Tocamllo Commissary (Armory)
- The selection of goods available from the Armory in the Tocamllo Garrison has changed significantly. New inventory is listed below:
- Shingen Fan
- Spiked Beads
- M9130 Custom
- 9-Ring Blade
- Ranseur
- Dory
- Legion Armor
- Legion Helm
- The selection of goods available from the Armory in the Tocamllo Garrison has changed significantly. New inventory is listed below:
- Tocamllo Commissary (Supplies)
- No longer sells “Bandages”
- No longer sells “Portable AED”
- No longer sells “Muscle Relaxer”
- SCAVMORE INVENTORY PROGRESSION HAS CHANGED
- The selection of goods from ScavMore (Pedregal Springs) has been changed significantly as a result of the decision to reduce shop inventory sizes. New inventories are broken down below based on progression through the “Profit Margins” questline.
- The selection of goods from ScavMore (Pedregal Springs) has been changed significantly as a result of the decision to reduce shop inventory sizes. New inventories are broken down below based on progression through the “Profit Margins” questline.
- Initial Inventories (After Saving Nyla’s Family)
- Weapons
- Brass Knuckles
- Paper Fan
- Cracked Focus
- Tarnished Dagger
- Homemade Tapper
- Dull Sword
- Cheap Claymore
- Big Stick
- Armor
- Casual Clothes
- Cotton Robes
- Scrap Armor
- Casual Hat
- Cotton Hood
- Scrap Helm
- Scrap Shield
- Grocery
- Snack Food
- Water
- Pharmacy
- Antidote
- Coagulant
- Weapons
- 1st Upgrade (After Clearing Jellumaray)
- Weapons
- Screwdriver
- Hooked Axe
- Steel Knuckles
- Steel Dagger
- Steel Tapper
- Steel Sword
- Armor
- Silk Robe
- Leather Armor
- Steel Armor
- Silk Hood
- Leather Helm
- Steel Helm
- Steel Shield
- Grocery
- Snack Food
- Noodles
- Water
- Apple Cider
- Box of Snacks
- Pharmacy
- Antidote
- Coagulant
- Eye Drops
- Throat Spray
- Weapons
- 2nd Upgrade (After Searching Estancia Ruins)
- Weapons
- Screwdriver
- Hooked Axe
- Machete
- Reinforced Knuckles
- Reinforced Dagger
- Banded Tapper
- Reinforced Sword
- Armor
- Silk Robe
- Leather Armor
- Reinforced Armor
- Silk Hood
- Leather Helm
- Reinforced Helm
- Reinforced Shield
- Grocery
- Snack Food
- Noodles
- Apple
- Water
- Apple Cider
- Sweet Tea
- Box of Snacks
- Pharmacy
- First Aid Kit
- Antidote
- Coagulant
- Eye Drops
- Throat Spray
- Rad Pill
- Aspirin
- Weapons
- 3rd Upgrade (After Obtaining Permission to Sell Guild Gear)
- Weapons
- Screwdriver
- Hooked Axe
- Machete
- Crowbar
- Hunter Knuckles
- Hunter Dagger
- Hunter Sword
- Hunter Spear
- Armor
- Silk Robe
- Futuristic Clothes
- Leather Armor
- Hunter Armor
- Silk Hood
- Leather Helm
- Hunter Helm
- Hunter Shield
- Grocery
- Snack Food
- Noodles
- Apple
- Canned Food
- Water
- Apple Cider
- Sweet Tea
- Energy Drink
- Pharmacy
- First Aid Kit
- Bandages
- Antidote
- Coagulant
- Eye Drops
- Throat Spray
- Rad Pill
- Aspirin
- Weapons
- Added animations for the following “combat usable” items:
- Flashbang
- Sonic Grenade
- Rotten Meat
- Shred of Madness
- Poison Fang
- Sliver of Pain
- Soul Lantern
- Scrap of Despair
- Long Stamen
- The healing effects of most “food and drink” items have been tweaked
- -Changes to Skills
- New Skill “Coaching” – Uses past training to point out ways to improve combat efficiency, doubling party exp gain for one encounter. Cost: 24 AP
- This is a [Certain Hit] skill which doubles the party’s experience point gains for the current battle. NOTE: The increase in exp gained will not be reflected on the summary screen at the end of the battle, but will be calculated when exp is applied to affected characters.
- New Skill “Drake Claw” - A claw attack which deals moderate [Slash] damage and has a chance to cause "Bleed" to a single enemy. Cost: 18 AP
- New Skill “Electric Lash” – Lashes all foes with electricity, dealing moderate <Electric> damage based on the user’s ATT. Cost: 24 AP
- This skill is classified as a [Physical Hit] skill, meaning it is unaffected by [M. Evasion] or [M. Reflect] but is subject to [Evasion] and [Counter].
- New Skill “Fortune” – Increases the party’s chance of finding loot at the end of battle. Cost: 16 AP
- This skill doubles the drop rate of all loot for the current battle.
- New Skill “Maelstrom” – Trap all foes in a swirling vortex of water which deals [Water] damage for several rounds. Cost: 32 AP
- This skill deals 5% of all affected individuals’ Max HP for 2-5 rounds.
- New Skill “Resolve” – Steel your resolve for the battle ahead. Doubles all defenses, but attacks are reduced by 50%. Cost: 24 AP
- This is a [Certain Hit] skill which doubles the user’s DEF and M. Def stats while lowering ATT and M. Attack by 50%.
- New Skill “Sand Curtain” – Hurl a large mass of sand into all opponent’s eyes. May cause “Blind” status. Cost: 20 AP
- This is a [Physical Hit] skill which has a chance to inflict “Blind” on multiple foes.
- New Skill “Spirit Grasp” - Directly attack the foe's psyche using kinetic energy. Ignores defense and deals minor [Neutral] damage. Cost: 8 AP
- This skill is classified as a [Magic Hit] skill, meaning it is unaffected by [Evasion] or [Counter] but is subject to [M. Evasion] and [M. Reflect].
- New Skill “Sunburst” – Unleash a burst of blinding light which harkens to the power of Letse, the fallen Sun Eloin of old. Cost: 32 AP
- This is a [Certain Hit] skill which has a 50% chance to afflict all enemies with “Blind”, “Headache” and “Knocked Down” status effects (calculated separately).
- This skill has an additional effect when used against a certain foe…
- The “Defend” skill has been tweaked
- Now provides additional defense against physical attacks ONLY.
- This tweak was made to the skill used by Isaiah (as well as some enemies) to draw in and nullify attacks. This change does NOT affect the “Wait” or “Guard” commands usable by all player characters.
- The “Eye for Detail” skill has been tweaked
- No longer reveals a single weakness of the enemy chosen at random.
- Now reveals all weaknesses of a specific enemy when used.
- The “Piercing Shot” skill has been tweaked
- Now deals ~25% less damage (on average) than it previously did.
- AP Cost has been increased from 6 AP to 8 AP
- Descriptive text has changed
- The “Slashing Fury” skill has been tweaked
- Now deals ~25% less damage (on average) than it previously did.
- AP Cost has been reduced from 32 AP to 24 AP
- The “Steel Rain” skill has been tweaked
- Now deals ~25% less damage (on average) than it previously did.
- AP Cost has been reduced from 32 AP to 24 AP
- The “Deteriorate” skill has been tweaked
- AP Cost has been increased from 30 AP to 32 AP.
- The “Hail” skill has undergone significant adjustments.
- Cost has increased from 16 AP to 24 AP
- Damage Calculation is no longer (User M. Attack * 4) – (Target M. Defense * 1)
- Has been changed to (User M. Attack *6) – (Target P. Defense * 1)
- This increases the base damage by ~50% and then reduces it by the target’s physical (rather than mental) defense score.
- Now deals [Crush] damage in addition to [Ice] damage
- This skill has been reclassified as a [Physical Hit] skill, meaning it is unaffected by [M. Evasion] or [M. Reflect] but is subject to [Evasion] and [Counter].
- Descriptive text has changed
- The “Ice Shards” skill has been tweaked
- This skill has been reclassified as a [Physical Hit] skill, meaning it is unaffected by [M. Evasion] or [M. Reflect] but is subject to [Evasion] and [Counter].
- Damage Calculation is no longer (User M. Attack * 4) – (Target M. Defense * 1)
- Has been changed to (User M. Attack *4) – (Target P. Defense * 1)
- The skill’s base damage is unchanged, but will now be reduced by the target’s physical (rather than mental) defense score.
- The “Whirlpool” skill has been tweaked
- Damage dealt over time has been reduced from 10% of the target’s Max HP per round to 5% of the target’s Max HP per round.
- AP Cost has been increased from 5 AP to 16 AP
- The “Diamond Drill” skill has been tweaked
- AP Cost has been increased from 18 AP to 22 AP.
- The “Quake” skill has been tweaked
- Damage Calculation is no longer (User Attack * 4) – (Target P. Defense * 1)
- Has been changed to (User M. Attack *4) – (Target P. Defense * 1)
- The skill’s base damage will now be determined by the user’s mental (rather than physical) attack score.
- Damage Calculation is no longer (User Attack * 4) – (Target P. Defense * 1)
- The “Consecrate” skill has been tweaked
- Damage dealt over time has been reduced from 10% of the target’s Max HP per round to 5% of the target’s Max HP per round.
- AP Cost has been decreased from 20 AP to 16 AP.
- The “Desecrate” skill has been tweaked
- Damage dealt over time has been reduced from 10% of the target’s Max HP per round to 5% of the target’s Max HP per round.
- AP Cost has been decreased from 20 AP to 16 AP.
- The “Devil’s Cut” skill has been tweaked
- Now deals ~50% more damage (on average) than it previously did.
- Damage Calculation is no longer (User P. Attack * 2) – (Target Defense * 1)
- Has been changed to (User Attack *3) – (Target M. Defense * 1)
- The skill’s base damage is unchanged, but will now be reduced by the target’s mental (rather than physical) defense score.
- The “Mech Laser” skill has been tweaked
- This skill has been reclassified as a [Physical Hit] skill, meaning it is unaffected by [M. Evasion] or [M. Reflect] but is subject to [Evasion] and [Counter].
- Damage Calculation is no longer (User M. Attack * 4) – (Target M. Defense * 1)
- Has been changed to (User M. Attack *4) – (Target P. Defense * 1)
- The skill’s base damage is unchanged, but will now be reduced by the target’s physical (rather than mental) defense score.
- Now deals [Machine] damage only, instead of [Pierce] and [Machine] damage.
- Now has a chance to score critical hits.
- The “Healing Touch” skill has been tweaked
- Now heals ~20% more HP (on average) than it previously did.
- The “Throw Sand” skill has been tweaked.
- AP Cost has been increased from 0 AP to 5 AP
- Skills granted by artifacts associated with Eloin are now classified as [Certain Hit] skills. As a result, the following skills can no longer be dodged or reflected by certain enemies:
- Wildfire
- Glaciate
- Discharge
- Tornado
- Deluge
- Rock Slide
- Judgement
- Malediction
- Variable damage rates for all attacks and skills have been standardized, as follows:
- All “standard” attacks have a variable damage rate of 10%, meaning that damage for these attacks can be up to 10% higher or lower than the average.
- This includes any standard “attack” option usable by player characters.
- All “enemy” attacks have a variable damage rate of 10%, meaning that damage for these attacks can be up to 10% higher or lower than the average.
- This includes unique enemy skills such as “Lance” or “Quake”, but not the standard “Attack” option used by some foes.
- All “skills” have a variable damage rate of 20%, meaning that damage for these attacks can be up to 20% higher or lower than the average.
- This includes any attack option pulled from the “Ability” list of player characters, as well as those same abilities when used by enemies.
- All “standard” attacks have a variable damage rate of 10%, meaning that damage for these attacks can be up to 10% higher or lower than the average.
- The descriptive text for nearly all skills has been updated as follows:
- Switched out the < - > for [ - ] when stating damage types.
- Swapped the word enemy/enemies for foe/foes in order to save valuable space.
- Made descriptions more consistent overall.
- Clarified the modifier of the base stat used to determine damage for many skills:
- For ATTACK skills:
- “Minor” uses a x3 modifier
- “Light” uses a x4 modifier
- “Moderate” uses a x6 modifier
- “Heavy” uses a x8 modifier
- For HEAL skills:
- “Light” uses a x3 modifier
- “Moderate” uses a x5 modifier
- “Heavy” uses a x7 modifier
- For ATTACK skills:
- The skill “Hand of Fate” is now called “Helio Strike”.
- The enemy skill “Knife Attack” is now called “Knife”.
- The enemy skill “Claw Attack” is now called “Claw”.
- The Pyro/Electro/Geo Claw enemy skills have been tweaked
- Now have a 35% chance to cause “Bleed”
- Enemy skills now have animations (YAY!)
- The menu icons for the following skills have changed:
- Steal Items
- Steal Volts
- The following skills now have animations:
- Darken
- Reveal
- The animations for the following skills have been updated:
- Piercing Shot
- Head Shot
- Electro
- Electro II
- Bronto
- Bronto II
- Lightning Whip
- Smite
- Decay
- New Skill “Coaching” – Uses past training to point out ways to improve combat efficiency, doubling party exp gain for one encounter. Cost: 24 AP
- -General Changes / Bug Fixes
- Major Bug Fixed – Fixed an issue which would cause the player to automatically lose the fight against Niten due to Corbett not being in the party.
- Major Bug Fixed – Fixed an issue which was preventing the Trailblazer messenger from appearing in Pedregal Springs, preventing the start of Butler’s join quest (Missing in Action, Pt.2).
- Once the player has successfully gathered the Black Carapace for Butler at FCP-Bravo, the messenger will appear near the center of Pedregal Springs.
- Bug Fixed – Fixed an issue where the Suspicious Hunter in New Panavinto (near the Inn) would continue to have her “Do you know me” dialogue with Gregory even after that story segment was completed.
- Bug Fixed – Fixed an issue which was causing Lucas to be added to the party prior to heading to Perdi Esper under certain circumstances.
- New Locked Container Type!
- Several of the white metal desks (like the ones on the 1st Floor of the Lab during the prologue) in the game now function as Level 1 locked containers.
- As with Lockers, they can be opened using a Crowbar or by Stark once he reaches Level 18.
- A total of FIVE locked containers of this variety have been added to the game; all of them are “new”, meaning that players may be able to find additional loot by exploring old areas a second time.
- Several of the white metal desks (like the ones on the 1st Floor of the Lab during the prologue) in the game now function as Level 1 locked containers.
- Shovel has been updated!
- The Shovel can now be used to find loot hidden in the large, multi-square piles of trash frequently seen in abandoned buildings and towns.
- Crowbar has been updated!
- The Crowbar can now be used to pry open the trunks of the mostly intact cars which are sometimes seen in abandoned towns.
- Pickaxe has been updated!
- The Pickaxe can now be used to gain entrance to some abandoned buildings by breaking open damaged exterior walls.
- Status Menu has been changed!
- A “States” page has been added
- Reflects characters’ rate of resistance to various negative status effects.
- The “Attributes” page has been tweaked
- Now reflects character attributes to two (2) decimal places.
- Slight changes have been made to the attribute names in order to allow for more space.
- A “States” page has been added
- Added new flavor text to most areas
- Implemented more consistency in what can / can’t be searched
- Fixed an error which was preventing Elam from levelling up properly (to catch up with the rest of the party) when he joined the group on Mateyo.
- Slightly changed the dialogue when turning in the “Scientific Book” to Allan (in case the player hasn’t fought the J. Green Dragon yet when they find it).
- Finished adding extra space to the bottoms of all maps (to prevent text from overlapping the player).
- Added new locked containers.
- Added new locations to use your tools.
- Added more books for Allan.
- There are currently a total of TEN books which can be given to Allan for a reward; to complete his storyline you must gather at least five (and have unlocked Allan as a permanent party member).
- Additional flavor text has been added to many areas and quests, depending on which characters have joined the party.
- Added text warning the player about the fact that enemies are much stronger to the east and south as well as in forests, etc. Players are also warned to avoid Blast Zones.
- Adjusted lighting effects in certain interiors.
- Tweaked popup locations when status effects are added / removed to improve visibility.
- Nolan and Co. now only comment about the first Makara they fight.
- Dialogue and options boxes have been tweaked as needed for style consistency.
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VoltAge:Genesis
Freely explore a deadly wasteland as you uncover a plot to awaken an ancient evil.
Status | Released |
Author | Golden Fish Entertainment |
Genre | Role Playing |
Tags | Exploration, Fantasy, Multiple Endings, Open World, Post-apocalyptic, RPG Maker, Story Rich, Turn-Based Combat |
Languages | English |
Accessibility | Configurable controls |
More posts
- Version 9.2.2 HotfixJan 16, 2024
- Version 9.2 Update!Jan 15, 2024
- Final Version 9.0 Change NotesSep 10, 2023
- Version 8.3 is now Version 9.0!!!Aug 27, 2023
- Version 8.3 Update Continues to Grow!Jul 05, 2023
- ANOTHER Update?!May 08, 2023
- Version 8.2 Update NotesSep 11, 2022
- Version 8.1 "Memento Mori" UpdateJun 12, 2022
- Version 7.3 Update DELAYEDJan 04, 2022
- Version 7.2 UpdateOct 24, 2021
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