Re: Version 1.2.1 Update


Hey everyone! Here is the latest update regarding what changes will appear in the update next week. As you can see, it's a pretty big one which will carry a LOT of changes to the UI, so be sure to check it out! 

Of particular note is the massive overhaul to the monster stats...every individual enemy type now has a unique set of stats which grow as it gains in level. Some of the changes are pretty significant, but the biggest thing players will note is that enemies which have a strong focus on one or two stats (such as Deathwasps) now have more manageable stats in those areas. HP values have been tweaked, and no longer act as the primary determining factor for Exp Values, meaning that MOST enemies now give more exp. The major exceptions to this rule are "tanky" enemies such as the Millipede or the Dwearian, which no longer give out boss-tier exp for every battle :D Additionally, players will note that these same enemies now have slightly higher attack power, as previously they were gaining ATT at such a low rate that they were unable to harm players at higher levels (50+).

Below is a full list of the (currently) planned changes for the Version 1.2.1 Update.

PENDING UPDATE -1.2.1 (4/14/19)

-- Monster stat rebalancing
--- All monsters now have updated stat progressions and tweaked exp values

--Changes to Yuramayo Cavern
---Pugil Crabs no longer appear randomly in the Yuramayo Cavern (1st Floor)
---Zanghera x3 no longer appear randomly in the Yuramayo Cavern (1st Floor)
---Deisols now appear more frequently in the Yuramayo Cavern (1st Floor)
---New Boss Fight: Cave Crab appears when "Busted SMG" is found

-- New combat UI implemented
--- Combat turns now occur immediately after selection is made
--- Turn tracker has been visually updated, and now appears at the top of the screen
--- Party member stats now appear in a cascade along upper right of screen
--- Up to four (4) status effects will be tracked next to each character's status window
--- Enemy weaknesses are now displayed beneath their health bar

-- Victory Screen Updated
--- New victory aftermath screen
--- Shows all information on a single screen, rather than using multiple text windows

-- Skill "Eye for Detail" Updated
--- Used to cost 16AP and would increase the party's Crit Chance by 25%
--- Now costs 8AP and randomly reveals one weakness of an enemy

-- Encounter Rate Tweaked
--- Player can now safely go a minimum of 5 steps before encountering an enemy
--- Allows for higher rate of recovery from "timed" status effects lingering after combat

-- Level Up Tweaks
--- Characters now fully recover HP/AP immediately upon leveling

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