Progress Report on Version 3.0 Update!


Hello everyone! Just my monthly devlog update to show what changes are being implemented for the next update to VoltAge:Genesis! As you can see, the bulk of the updates this time around are gonna be more NEW QUESTS (wo0two0t) and adding more environmental interaction spots (once this update goes live there will be approximately FORTY (you read that right) spots to loot or otherwise interact with using the various tools available in the game (hope you saved that Screwdriver)! There will only be a couple of new areas added this time around, but trust me, they are some of the biggest areas in the game to date, and hopefully you will enjoy the higher level challenges they will bring!

Version 3.0 Update – “Crime and Punishment” …Release Date TBD!

  • -NOTE: Players who previously completed the demo and chose to return to the mainland will be able to return to the point where the demo left off by speaking to the man next to the bus stop in Pedregal Springs.  

  • -16 new quests
    • Advances existing storylines for Delphine and Stark
    • Introduces storyline for Lucas (New Character)
    • New Deadhander faction quests (2)
    • New Hunter faction quest
      • Seeking the Truth, pt. 3 (Delphine Storyline Quest)
      • Heroes and Thieves (??? Storyline Quest)
      • A Marked Man, pt. 1 (Lucas Storyline Quest)
      • A Marked Man, pt. 2 (Lucas Storyline Quest)
      • Rebel Without a Cause, pt. 3 (Stark Storyline Quest)
      • Locked and Loaded (Deadhanders Faction Quest)
      • Crime and Punishment (Deadhanders Faction Quest)
      • Vengeance and Valor (Hunters’ Faction Quest)
      • The Lost Patrol (Freeform Quest)
      • The Runaway Crook (Freeform Quest)
      • The Lost Prototypes, pt. 3 (Freeform Quest)
      • Royal Assassins (Bounty Quest)
      • Jurgen’s Burden (Bounty Quest)
      • The Truth Revealed (Eloin Quest)
      • Supply and Demand XV (Item Gathering Quest)
      • Supply and Demand XVII (Item Gathering Quest)

  • -New Areas Opened:
    • Party can now enter Monolito Canyon.
      • Area will be accessible from the start of the game; however, the enemies will likely be far too strong for most parties the first time passing through this area.
      • Located along the western edge of the Deadlands, the valley is home to countless Mareman military robots, as well as the restless spirits of Deadhanders killed during The Reclamation.
      • Additionally, the party will be able to enter the Monolito Weapons Plant (West) after beginning the Deadhander quest “Locked and Loaded”.
      • Additionally, the party will be able to enter the Monolito Weapons Plant (East) after beginning the Deadhander quest “Crime and Punishment”.
    • Party can now enter Old Panavinto (Interior)
      • Area will be accessible from the start of the game; however, the enemies will likely be too strong for most parties the first time passing through this area. (Enemy Level 35)
      • Accessible from the Old Panavinto Outskirts, the Interior is home to a wide variety of threats including hostile wildlife, Sentry Drones, and Scavvers.
      • The Interior is a large maze of ruined buildings and destroyed streets, with multiple pathways leading to the Old Panavinto Depths.
    • Party can now enter Old Panavinto Depths
      • Area will be accessible from the start of the game; however, the enemies will likely be far too strong for most parties the first time passing through this area. (Enemy Level 50)
      • Accessible from the Old Panavinto Interior, the Depths are home to a wide variety of threats including hostile wildlife, Sentry Drones, and Scavvers.
      • Though much smaller than the Interior, the Depths conceal a number of winding pathways and valuable loot for the player to discover
      • The final Hunters’ Guild quest, “Vengeance and Valor” will require the player to track down a massive dragon hiding in the Depths.
  • -Changes to Existing Areas
    • Encounter tables changed for St. Joseph’s Road
      • The “Sampa” enemies have been removed from the encounter table
      • Frequency of remaining encounter types have been tweaked as follows:
        • There is now a 44% chance to encounter [Anidade x3]
        • There is now a 22% chance to encounter [Anidade x2 + Goni x1]
        • There is now a 33% chance to encounter [Goni x2]

  • -Changes to Party Members
    • None

  • -Changes to Enemies
    • Experiment 415
      • Drop rate for “Salvaged CyTech” has been significantly increased
      • Drop rate is now 25%
    • Experiment 452
      • Drop rate for “Salvaged CyTech” has been significantly increased
      • Drop rate is now 25%
    • Sentry Drone
      • Sentry Drones now have the following special trait:
        • Advanced Targeting – Gains +10% Accuracy and a 2% Crit. Chance

  • -Changes to Skills
    • Minor changes to some skill descriptions for consistency
    • Allan’s “Diamond Drill” skill now has an animation

  • -General Changes / Bug Fixes
    • A bug which was preventing the Lumva Beetle from dropping their rare component “Large Mandible” has been fixed. Standard drop rate is 12.5%.
      • Additionally, the component can be purchased from one of the Scavvers living in the Old Panavinto Depths for 387 Volts each.
      • Players will now be able to complete the item gathering quest “Supply and Demand VIII”, located in the Battler’s Dungeon.
    • Changed the name of the “Damaged Katana” to “Practice Katana”.
    • Added “Salvaged CyTech” to Nathan’s travelling store (one location only!)
    • Nyla can now scavenge additional items from broken machinery!
      • Searching any pile of broken scrap with Nyla in the party will yield additional salvage. This change also applies to piles of loot which were searched prior to the current update.
    • Added more spots to use your “Shovel”
    • Added more spots to use your “Screwdriver”
      • Note that some Screwdriver locations require Nyla in the party to use effectively
    • Added more spots to use your “Hooked Axe”
    • Added more spots to use your “Machete”
    • Added more spots to use your “Pickaxe”
    • Added more locked containers for Stark to open

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